this post was submitted on 11 Jun 2023
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Gaming

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[–] WatTyler@lemmy.sdf.org 3 points 1 year ago (1 children)

I would like to have it explained to me by someone au fait with GameDev as to what's stopping a smaller studio going after something with the scope of Morrowind or Oblivion.

Bethesda are so blessed to have their own unique niche that's so stupidly popular.

[–] Quentinp@lemmy.ca 3 points 1 year ago (1 children)

Just piles and piles and piles of work. Imagine all the trees, grass, rocks, terrain, buildings, props - and then character and creature models, animations, sounds, writing it goes on and on!

[–] beefcat@beehaw.org 3 points 1 year ago* (last edited 1 year ago)

And the simulation complexity, which leads to an endless sea of bugs. Imitators typically just leave a lot of this out. But Bethesda knows that when the player dumps 500 wheels of cheese in their house in Whiterun, they better still be there and fully physics-enabled when the player comes back 20 hours later.