this post was submitted on 12 Jun 2023
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AR/VR intended for use in public spaces will never take off for as long as the user has to strap an expensive and bulky headset to their face. Things will get interesting once we work out how to get that into the form factor of a pair of regular glasses and bring the price down to under half what Apple is asking now.
Not sure. Their only shown use case in a public space was filming a video with their spatial audio and depth aware camera. Wearing a headset for that is IMO not weirder than holding a camcorder, which also was a thing for some time.
I suppose time will tell, it was weird to take photos on a smartphone once upon a time. It's just been a big stumbling block that no one has really been able to surmount so far and I don't think Apple is going to do it with their ski goggles. I suppose what Apple has going for them this time around that Google Glass (for example, I know it's not really the same thing) didn't is that we're all a lot more used to cameras being pointed everywhere than we were in 2012.
Really?! I don't recall that. If you wanted good photos, you had a (D)SLR and a couple of lenses. It was perfectly socially acceptable to do that; it just took considerable dedication thanks to the bulkiness of the equipment.
If you wanted basic photos and mobility was more important, you used a point-and-shoot. Everybody owned at least one, and many people carried them around with them at (most) times. And if you were an early-adopter but didn't mind the lower quality, you used your phone to take photos.
Nobody really cared much when you did that, as the form factor of the phone looked very similar to a point-and-shoot. If anything, they rolled their eyes thinking that you couldn't afford a second device and settled for the cheap-looking blurry pictures. Early cameras in phones were honestly pretty pathetic.