this post was submitted on 12 Jun 2023
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The game is probably CPU bound not GPU bound, based on past bethesda games. If that is the case, decreasing the resolution will not necessarily increase the frame rate a proportional amount.
Idk, if they release a game in 2023 that is still CPU bound that would be a big L from them. I really hope that's not the case.
Especially because I bought a freaking 7900 XTX mainly for Starfield :D
This is Bethesda were talking here lmao. Starfield is still running on the Creation Engine, which they've been hacking together since the Morrowind days.
I feel that's an unfair thing to say. Lets be real here, the Creation Engine that runs Starfield isn't the same engine that runs Fallout 4 or Skyrim. It's a new version of that engine. When Unity, Unreal or Anvil (just to name a few) release new versions of their engine everyone is like "wow, so much better, so much more possibilities" When Bethesda releases a new version of the CE, everyone is like "Yeah but it's still the garbage CE" although the CE is a very powerful engine when you think what it really enables them to do (and how easy accessible it is for modders)
My point is, of course we can end up with a CPU bound game again, but before we know for sure, we should give Bethesda the benefit of the doubt.
Idk, facial animation is still honest to god the worst in the industry. Worse than Gollum. Can't blame people for saying it's the same engine when the faces you spend 30% of the game staring at look as bad as they do.
I mean, the lack of animations in general is something that bothers me about Bethesda games. I am currently playing RDR2 and people in this game actually feel like people, not videogame characters.
...yeah thats how proprietary engines usually work