this post was submitted on 12 Jun 2023
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Copying this from another comment /edit: all of these updates are coming to the base game

TL;DR: This is not a DLC. This is Cyberpunk 2.0.

•	virtually every system of the main game has been changed and/or updated
•	police system is completely reworked with multiple tiers of NCPD/mercs chasing you down in vehicles according to your wanted level, apparently on level 5 maxtac will chase you down and it will be some sort of bossfight against them (source: https://www.youtube.com/watch?v=riK1i8lQwRM&t=511s)
•	perks and skills have been completely overhauled, no longer simple passive stat boosts, much more active abilities like different melee finishers, a dash, or the ability to deflect bullets with melee weapons
•	the difficulty curve is reworked/rebalanced
•	the loot tiers are reworked
•	archetypes of enemies have been redone for more variety in combat encounters
•	an entirely new 6th skill tree that uses a different type of skill points (relic points) that will be used to add new abilities to your cyberware
•	installing cyberware now has an effect on your body and you cant install too much or else you will go cyberpsycho (no idea what that looks like in game)
•	installing cyberware now has a first person cutscene added to it, just like in the prologue at Vik’s clinic
•	you can now “attune” cyberware to one of your attributes, making it more efficient if you have invested in that attribute; example here optical camo is attuned to the “cool” attribute: https://i.imgur.com/1UI9SEX.png
•	armor is no longer tied to clothing, it instead tied to your cybernetics
•	vehicle combat is added to the game, you can even use your katana on your bike
•	vehicles are no longer bought from fixers, but bought through a website set up by mama welles
•	some vehicles have guns installed on them (machine guns, rocket launchers)
•	new type of infinitely replayable/repeatable missions are being added where you need to steal certain vehicles marked on your map
•	new activity introduced “airdrops”, loot caches that drop randomly on the map that you can fight over and retrieve for yourself
•	tons of new random events/activities are added to make the world feel more alive, like car chases and gang fights
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[–] balderdash9@beehaw.org 17 points 1 year ago (2 children)

They're really pulling a No Man's Sky here. I hope the game continues to see development

[–] frost19@lemmy.world 13 points 1 year ago (2 children)

Sadly the rumor is this is the only developed content for the game. They already cancelled their roadmap IIRC.

[–] primordial_chowder@beehaw.org 3 points 1 year ago

They've already developed a ton of stuff in free updates and small dlc, the game is very different than what it was on launch.

[–] tango_octogono@beehaw.org 1 points 1 year ago (1 children)

Yeah, this is going to be the only expansion. The next cyberpunk game is already in the works.

[–] CraigeryTheKid@beehaw.org 2 points 1 year ago

I'll come out and say that I see it as a good thing. I'd rather not another "Skyrim" that lasts 12 years and can't move on. I also can appreciate a story that "ends" to get my rpg -closure as well.

[–] notun@lemmy.world 5 points 1 year ago

I always get a chuckle out of that comparison. NMS just piles on more stuff on top without ever fixing any fundamental issues the game has.