this post was submitted on 13 Dec 2024
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[–] aluminium@lemmy.world 20 points 1 week ago (5 children)

Looks great... but it uses Unreal Engine 5

[–] Aermis@lemmy.world 19 points 1 week ago (5 children)

What's wrong with unreal engine 5...

[–] AngryMob@lemmy.one 35 points 1 week ago (2 children)

Performance mostly. But also even when made by various AAA studios, the resulting games often have this uncanny similar-ness to them. Personally i prefer in-house engines even if its just to maintain variety in the industry.

Also obligatory shout out to id tech for continuing to show off their engines with indiana jones.

[–] dragonlobster@programming.dev 1 points 1 week ago

Yeah I don't understand why they don't just use SDL3 to make their own engine.

[–] frayedpickles@lemmy.cafe 1 points 1 week ago

Half life effect

[–] captain_aggravated@sh.itjust.works 5 points 1 week ago (1 children)

Given my experience with it in Satisfactory it's rather heavy.

[–] Aermis@lemmy.world 1 points 1 week ago

Really? Satisfactory ran so smooth for me I was like what engine is this

[–] secret300@lemmy.sdf.org 5 points 1 week ago (1 children)
[–] DNU@lemmy.world 3 points 1 week ago

ue4 was already bad in that regard. Really sad that cdpr dropped their own engine as licensed engines are wrecking the engine market (mostly epic tbh). Just so not worth it to delevop ones own.

[–] MITM0@lemmy.world 2 points 1 week ago

It's very heavy on your computer

[–] Strawberry@lemmy.blahaj.zone 11 points 1 week ago

Hey maybe then we can get player character shadows that aren't nightmare demons

[–] eupraxia@lemmy.blahaj.zone 3 points 1 week ago

like most engines, UE5 is whatever you hack it into being. I hate developing with Unreal but I do have to admit it's solid in a lot of ways. and has pretty mature content/LOD streaming, one of the biggest issues I saw with Cyberpunk at launch.

[–] sirico@feddit.uk 1 points 1 week ago

At least the benefit is the team can develop without it so we hopefully won't see the issues it's crutches create.