this post was submitted on 24 Nov 2024
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This is my main reason for not pining for the days before the mouse: it made gaming 100000x better. I remember when we first started playing quake, a lot of the guys swore by the keyboard only, until I regularly destroyed them with the mouse. . .and they all switched over.
I've also done a lot of graphic design, photo-editing, schematic design, etc. . . and can't imagine having to do that solely with the keyboard (but again, I'm often like "why isn't there a keyboard shortcut for this?").
Also, when it comes to productivity, I guess it depends on what you are doing because usually my big hurdle is not how quickly I can do actions (that is usually more important in video games, tbh), the big hurdle is sitting down and thinking about how to do it correctly.
I have a game controller and a mouse. I don't use my game controller to code. I don't use my keyboard to sculpt. The problem isn't that mice exist at all, its that they are overwhelmingly dominant to the point where most applications do not cater to anything else.
Now I see your original point in a new light. I just viewed it as a natural progression that the mouse would take over as the primary input because of it's useful and intuitiveness. So when you say you "hated" this, I interpreted as a hate for mice in general and the wishing for pre-mice days. Rather than just a move back towards the keyboard being the primary interface.
Has the keyboard and mouse versus controller argument finally died? I mean I use a controller for things like Elden Ring and keyboard and mouse for first person or tactics/strategy games.
We proved twenty years ago that keyboard and mouse was better for first person gaming and I was still hearing arguments that controllers were better five years ago.