this post was submitted on 23 Nov 2024
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Microblog Memes

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A place to share screenshots of Microblog posts, whether from Mastodon, tumblr, ~~Twitter~~ X, KBin, Threads or elsewhere.

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[โ€“] rockerface@lemm.ee 20 points 3 days ago (1 children)

For mechanically difficult games, definitely agree. Celeste is an example I usually bring up - it's a platformer that can get pretty tough at times, especially in the after-story optional levels. But it also has one of the most flexible and useful accessibility modes I've ever seen. It allows you to adjust basically every aspect of the game a player might struggle with (game speed, additional jumps, timed mechanics, you name it). And the game itself is very good as well.

[โ€“] moonlight@fedia.io 8 points 3 days ago

It also has a different sort of difficulty. It's all in bite size chunks, and you can try again immediately. It never feels punishing in the way Souls games do.