this post was submitted on 23 Nov 2024
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It feels like old 2-d shooters on NES. You're just expected to memorize patterns in order to win. So you have to die a couple times to figure it out, but it's just tedious to me. I enjoy things designed for you to figure out on the fly without requiring dying in your first try.
Sometime, I want to make a VR vs Action "Proof of Concept" game that shows how much modern game combat is memorization. The VR player can do as much extensive windup as he wants, essentially creating a new "attack animation" on each go, and the action player must desperately try to work out when to dodge for iframes or parry.
Exactly, I love VR because of the freedom/creativity of input. Even just playing an FPS and seeing a table you can duck under or a corner you can blindfire around
I have no experience in neither dark souls or the NES shooters, but used to do a lot of raiding in world of warcraft and I feel it's kind of mix of both, memorizing patterns, thinking on your feet and on top of that coordination of the 25man raid group. Loved that shit