this post was submitted on 17 Nov 2024
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I will echo some of the other sentiments.
Meta sells a lot of their tech at a loss. You are not buying a VR headset with just your dollars. You are taking a huge kit of cameras and sensors hooked up to the world’s most advanced internet-connected telemetry and strapping it to your face. The data it gleans is how you’re covering a large portion, if not the majority, of the cost.
In my opinion, a PS5 and PSVR2 is the best way into VR for most people right now. I have that and a Valve Index and while the Index is awesome, it’s pretty dated and fiddly and while my computer runs it pretty well, catching up to more modern tech will cost me $2000 in upgrades and the fuss associated with building/upgrading/buying/migrating a PC.
I’m hoping Valve releases their rumored standalone headset sometime before the end of the world.
Much as I trust Sony more than Meta, part of the issue is that 80% of the cool stuff from VR comes from indie teams running an ItchIO page or Patreon, not established publishers.
Supposedly, PSVR2 can work with PC now but I don’t know how refined that integration is.
I agree that there’s a ton of good stuff coming from the indie scene and also some amazing modding of existing games out there (check the Flat2VR discord - they just modded full VR support with motion controls into Silent Hill 2 Remake), but despite all the complaints about the PSVR2 library, there is more than enough gold in there to keep a lot of people entertained for a very long time, and some of it is truly AAA stuff. The headset itself is extremely well designed and easy to pick up and play, and the amount of tech you get is pretty nuts.
I’ve heard it’s pretty minimally supported on the PC because they’re kind of trying to get away with building half of a bridge (spoiler: it won’t work) but even without features like haptics and eye tracking, it’s a reasonable baseline headset. There may be some Bluetooth inconsistencies for some though, if I remember correctly.