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Steam store pages are now required to disclose kernel-level anti-cheat [2024-10-30]
(steamcommunity.com)
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Does anyone actually have a suggestion for a less intrusive alternative?
Do you realise how difficult and ineffective server-side anti-cheat can be?
Although it would be the only way to actually try and detect someone using a second machine for hacking/inputs.
All of this will become an increasingly uphill battle for the devs.
Server side AC is hard, yes, but it's not less effective than client-side.... As it's security by obfuscation. If you can't genuinely detect from server view the difference between an human and a cheater, that means a cheater can create a cheat controller (either hid spoof or even mechanicallly moving a mouse) that will spoof the client side too.
NEVER TRUST USER INPUT.