this post was submitted on 27 Oct 2024
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Chess/Go? AlphaZero would fit that description. Also think they were tackling StarCraft as well?
Edit: https://en.m.wikipedia.org/wiki/AlphaStar_(software)
https://www.gran-turismo.com/us/gran-turismo-sophy/technology/
Oh that's really interesting; I hadn't considered racing games as a genre to benefit from this type of machine learning. I guess I figured there's not so much to AI there that it's necessary, at least when we already know the "ideal lap line" for cars to follow, but yeah it gets a lot harder when considering other drivers on the track and a huge array of unique car models with their own handling and performance characteristics.
I played Forza Horizon 4 and the Drivatars are pretty convincing. They make exactly the kind of mistakes on the track that I make and they can be challenging but beatable in a way that's much more fun than any other racing game I had played before.