this post was submitted on 20 Oct 2024
27 points (76.5% liked)

PC Gaming

8573 readers
243 users here now

For PC gaming news and discussion. PCGamingWiki

Rules:

  1. Be Respectful.
  2. No Spam or Porn.
  3. No Advertising.
  4. No Memes.
  5. No Tech Support.
  6. No questions about buying/building computers.
  7. No game suggestions, friend requests, surveys, or begging.
  8. No Let's Plays, streams, highlight reels/montages, random videos or shorts.
  9. No off-topic posts/comments, within reason.
  10. Use the original source, no clickbait titles, no duplicates. (Submissions should be from the original source if possible, unless from paywalled or non-english sources. If the title is clickbait or lacks context you may lightly edit the title.)

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] j4k3@lemmy.world 3 points 4 weeks ago

I think the top use will actually be diffusion. A small model could add a lot of variability to palettes to start. Then move on to something like a slider puzzle where an AI is altering the initial terrain configuration in dynamic ways. It would likely create an environment where a player's natural pacing can be compensated for in real time.

I could also picture a function calling setup that attempts to optimise player experience.

I've been looking at ways to generate tiles for CDDA using a small model. There is a ton of potential especially in open source. I won't run any model unless it is open weights running on my hardware.