this post was submitted on 12 Oct 2024
187 points (99.0% liked)
Asklemmy
43885 readers
1165 users here now
A loosely moderated place to ask open-ended questions
Search asklemmy ๐
If your post meets the following criteria, it's welcome here!
- Open-ended question
- Not offensive: at this point, we do not have the bandwidth to moderate overtly political discussions. Assume best intent and be excellent to each other.
- Not regarding using or support for Lemmy: context, see the list of support communities and tools for finding communities below
- Not ad nauseam inducing: please make sure it is a question that would be new to most members
- An actual topic of discussion
Looking for support?
Looking for a community?
- Lemmyverse: community search
- sub.rehab: maps old subreddits to fediverse options, marks official as such
- !lemmy411@lemmy.ca: a community for finding communities
~Icon~ ~by~ ~@Double_A@discuss.tchncs.de~
founded 5 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Skyrim. I know, it's been re-released a dozen times now, it's buggy as fuck, etc etc, but fuck me if it isn't an enjoyable game, even without mods.
Fallout New Vegas. It doesn't treat you like mr savior of the universe, you're a (un)lucky nobody caught in the middle of a power struggle. No essential NPCs, you can kill everyone you come across.
Age of Empires 2. Old as fuck, still enjoyable. Thank god the remaster lets you play with higher screen resolutions.
I'd recommend Morrowind over Skyrim and FONV. It gives you total freedom.
As opposed to FONV, where you can kill most people, unlike what you said, you can kill anyone in Morrowind. FONV always has the fallback of Yes Man. Morrowind you can nearly lock yourself out of progress in the main quest if you kill the wrong people. There is always a way to finish it, but it requires much more from the player and most people probably would never figure it out.
It also gives you a lot more ways to play. There's no fast travel from the map, but there's tons of travel options. There are several places through the map that take you from one place to another, but there's also two spells (that can also be on scrolls) that teleport you to the nearest of a type of structure. There's mark and recall to mark a place and be able to return there. Then there's magic like fortifying athletics to jump really far, combined with featherfall or something to land safely, or levitation, or so many other options. You can also use these things on followers, so escorts quests can be accelerated by buffing the NPC. There's just so much more freedom they started removing after Morrowind.
The world is also designed as a lived in world first seemingly and a video game second. Skyrim especially is designed like an amusement park. Every dungeon is a roller-coaster with a very designed path and no freedom. Morrowind they feel like places, and there are so many ways you can navigate them usually. This can be frustrating, because you can get lost, but it isn't that bad and feels more interesting than the same thing over and over.