this post was submitted on 12 Oct 2024
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XVI looks like an Ivalice-setting game to me, but without the tactical approach of XII/Tactics. I enjoyed the story for what it was, but felt that the game tried too hard to be like one of the ~~cool kids~~ classic installations in the series. It didn't have a new idea, a spark behind it, only a concept that it has to have all notable FF elements like familiar summons, moogles, enemies, weapons, etc. But it's a good game overall, didn't go through development hell like XV and sold well.