this post was submitted on 11 Sep 2024
152 points (100.0% liked)

PC Gaming

8568 readers
421 users here now

For PC gaming news and discussion. PCGamingWiki

Rules:

  1. Be Respectful.
  2. No Spam or Porn.
  3. No Advertising.
  4. No Memes.
  5. No Tech Support.
  6. No questions about buying/building computers.
  7. No game suggestions, friend requests, surveys, or begging.
  8. No Let's Plays, streams, highlight reels/montages, random videos or shorts.
  9. No off-topic posts/comments, within reason.
  10. Use the original source, no clickbait titles, no duplicates. (Submissions should be from the original source if possible, unless from paywalled or non-english sources. If the title is clickbait or lacks context you may lightly edit the title.)

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] ThirdWorldOrder@lemm.ee 23 points 2 months ago (2 children)

Should be 100/100. I put in around 500 hours back during Covid and ready to take another plunge now. Fantastic game.

Between this game and Icarus I am ready for winter mode.

[–] whereBeWaldo@lemmy.dbzer0.com 9 points 2 months ago (3 children)

My only problem with the game is the earlygame power gen. Its just so annoying to deal with the biomass burners.

[–] Litany@lemmy.world 19 points 2 months ago (2 children)

Have you played 1.0 yet? You can automate a lot of the biomass process now that the main biomass burners (I.e. Not the ones attached to the hub) have conveyer belt inputs.

I basically set up two industrial storage bins at the beginning of a biomass production line, one for wood and one for leaves. Each bin feeds into a constructor that turns the associated raw resource into biomass. Then feed those biomass constructors into another constructor that makes solid biofuel. Finally hook that up to the generators and all you have to do is spend a few minutes every hour or so collecting leaves and wood to dump in the storage bins.

It's still enough work that automating coal is a huge priority, but it's not as tedious as it used to be at all.

[–] SacralPlexus@lemmy.world 4 points 2 months ago (3 children)

Thanks for this tip, I was thinking maybe I could just sort of deal with the biomass stuff by hand until I reached coal but I took a chance tonight and built a line for biomass production like you described and it works well. Cheers!

[–] Litany@lemmy.world 3 points 2 months ago

Glad I could help you guys!

The biggest reason I switched to coal was actually just for more power output. If you load balance biomass into generators efficiently, it's pretty easy to have upwards of a couple dozen of them. But they just don't output as much power as the coal generator upgrade.

[–] ThirdWorldOrder@lemm.ee 2 points 2 months ago* (last edited 2 months ago) (1 children)

Here’s a setup From Oldshavingfoam who does fantastic modular blueprints Image

Link to his database

[–] SacralPlexus@lemmy.world 1 points 2 months ago (1 children)

Haha oh man that is such a nice sleek layout compared to….whatever is happening on my planet. Truth time - I’m really bad at this game but I have a blast playing it. My layouts are not slick at all. Thanks a lot for the link!

[–] ThirdWorldOrder@lemm.ee 2 points 2 months ago

I fool myself into think I’m good at designing by putting all my spaghetti underneath the main floor so it appears to be tidy

[–] MystikIncarnate@lemmy.ca 2 points 2 months ago

It gets really good when you get smart splitters. You don't even need to really progress much in the game to get there, you just need to fill out the caterium tree in the mam. Then you can have one input for all your biomass stuff and smart splitters that take it to the constructors that will convert it to biomass, then into the constructors that will convert it to solid biomass, then into the burners. 👍

I used to build such lines in update 8 that output to a bin and I'd grab it for the burners.... Just collect whatever biomass I can while I'm out getting things done and dump it every time I get back to the hub area where it was setup with the burners. It was a little ritual I had. The input on biomass burners will really cut down on how much time I have to think about it.

:)

I'm playing 1.0 now, I just unlocked smart splitters, and I have to rebuild my biomass processing as a result.

There's also the dimensional depot which I rushed to, and that's a complete game changer. Finally got enough materials to just set it up on my production lines, and I'm planning to add one for biomass, so I always have a little biomass in the depot for when I'm out and about and a drop pod needs power.

[–] uriel238@lemmy.blahaj.zone 2 points 2 months ago

Oh wow, this is such a relief. Yes, I just restarted and was dreading the pinch while transitioning from bio to coal.

It still may mean regular leaf-gathering sweeps just dumping them in the intake bin rather than feeding each generator individually, but even that is an improvement.

[–] ThirdWorldOrder@lemm.ee 4 points 2 months ago

Hate the biomass as well. At least they seem to burn longer now than when I last player. I’m still stuck on them on my current playthrough

[–] PatheticGroundThing@beehaw.org 1 points 2 months ago

They at least have belt inputs now. MASSIVE quality of life improvement.

[–] MystikIncarnate@lemmy.ca 1 points 2 months ago

Only 500? Noob.

.... I'm kidding. Wanna play on my self hosted dedicated server?