this post was submitted on 28 Aug 2024
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Overhyped, I played about 30 hours and it's just a boring lane phase that you either win or lose within 5mins. There's no coming back from losing a lane. Then it's a boring mid game where you either enjoy pushing other lanes after winning yours or just get stomped if you lost it. Late is just a mess. There's no strategy, map gameplay is mediocre, champion gameplay is okay but less interesting than other MOBAs with less skills and plays involved. And again, if you have a bad first 5 minutes of the game and fall behind farm then just go play another game cause it's just gets even more boring.
I thought that was basically the genre definition of MOBA.
It is, but the snowballing is higher in this game. You back once during early lane and there goes your first turret.
NGL losing your guardian the first time you back is a skill issue. Maybe if the entire enemy team rotated to your lane. It usually takes at least 2 retreats to lose your guardian. More if you're playing with your lane teammate correctly and using your speed boost at the right times.
Sounds like skill issue to be honest - if you farm well and deny you don't fall far behind even if you eat dirt during the laning phase. Even if you get absolutely stomped and denied, there are still a lot of chances for you to return into the game by catching waves and pushing them out and jungling.
I'm kinda mid-to-high MMR right now (to the point where I can't really play together with friends as we get always separated), and I've had so many games where I went 0/5 in the laning phase with a soul deficit, then ended up jungling/pushing waves/jumping on enemies if they were alone and then suddenly being top or close to top in souls on my team.
Seeing this crop up as a semi-frequent response before the game is even out yet isn’t really selling me on it. I definitely see myself as skill-challenged, so it sounds like I won’t like the game much and anyone I end up playing with probably wouldn’t like me much either.
That's a totally fair assessment and is true of any competitive game, really. It's my largest personal reservation about the game also, currently: will I ever be good enough at the game to enjoy it properly? The jury is still out on it for me, frankly. I haven't played a fast paced shooter in a long time and I've never been an aiming master. I'm also getting on in age. We'll see how I feel after a few weeks, whether I feel like I'm improving or not.
I was initially feeling more like you are, but after playing more and watching some streamers play my opinion is slowly changing.
Let's remember that it's an alpha. I agree that snowballing is a problem right now, but I don't think we can expect perfect balance from an early development build. Comeback mechanics are there, but they're maybe not quite powerful enough. They also typically rely on team play and coordination, which is hard to find in low MMR lobbies.
I think the biggest issue right now in terms of snowballing and balance are the flex slots. If you're ever trying to defend a siege when playing from behind you can easily end up with like 12,000 souls as you're successfully defending, but being literally unable to spend them due to having no flex slots.
Definitively not, this is something that tends to occur at low skill levels in MOBAs, but gets better at higher levels as people figure out how to actually play the strategic layer
I've lost plenty of lanes but came back in the midgame, there's a lot to do throughout the game, early, middle, and late. It's also about your team being able to adapt to the circumstances and execute the correct strategy at the right time taking into account the situation for your team
And people struggling to do this is just a natural part of a competitive game, really. And sure, snowballing is a thing, but so are comebacks.