this post was submitted on 25 Aug 2024
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[โ€“] LiamMayfair@lemmy.sdf.org 3 points 3 months ago (1 children)

The problem is that not everyone looks for that human-to-human emotional connection in art. For some, it's just a part of a much bigger whole.

For example, if you're an indie game dev with a small budget and no artistic skills, you may not be that scrupulous about getting an AI to generate some sprites or 3D models for you, if the alternative is to commission the art assets with money you don't have.

Similar idea applies to companies building a website. Why pay for a licence to download some stock images or design assets if you can just get a GenAI to pump out hundreds for you that are very convincing (and probably even better) for a couple bucks?

Sure, but those jobs are often pretty low-paid, like on fiverr or something. But for anything with a broader impact, like AAA games, large corporations, or public art, you'll commission a professional artist. AI works fine for low-budget projects and as a stand-in for works in progress, but it's not replacing human artists anytime soon, though it may assist artists (e.g. in producing mockups and whatnot quickly).