this post was submitted on 20 Aug 2024
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[–] sunzu2@thebrainbin.org 65 points 2 months ago (3 children)

horse armor

OG gamers remember how this all started. We got what the whales deserve.

[–] abfarid@startrek.website 9 points 2 months ago (2 children)

It didn't start with horse armor. And even then, while clearly stupid, it wasn't egregious in the way modern mtx is. It was just a poorly priced optional cosmetic DLC. Modern mtx is a whole other beast, where companies use every psychological trick in the book to get people addicted to gambling.

[–] sunzu2@thebrainbin.org 3 points 2 months ago (2 children)

Not gonna dispute this but horse armor has a cache

[–] abfarid@startrek.website 1 points 2 months ago (1 children)

Oh, it had like an inventory functionality? I love Oblivion, but I obviously didn't get the armor and don't remember the details. I suspect it also provided defense for the horse? In that case it's almost approaching Assassin's Creed's "buy xp to skip grind" level of egregiousness, but still just a DLC.

[–] sunzu2@thebrainbin.org 1 points 2 months ago (1 children)

apologies... cache as in it was a meme with gamers about paying for it haha as it was a joke but here we are :/

[–] abfarid@startrek.website 1 points 2 months ago (1 children)

Could you please explain? Now I'm curious.

[–] sunzu2@thebrainbin.org -1 points 2 months ago (1 children)

If the internet was a real a place i would be able to pull article from the time period but search yields jack shit.

but here something now (2020) https://screenrant.com/oblivion-horse-armor-dlc-controversy-explained/

In 2006 - a year after the Xbox 360's launch - the term "microtransaction" wasn't even widely known. Instead, Oblivion's Horse Armor was just called "bad DLC." But it ended up kick-starting of one of gaming's most hated and most lucrative business tactics.

[–] abfarid@startrek.website 1 points 2 months ago (1 children)

I didn't find any references to "cache". That's the part I want to understand, what the significance of that part of the joke. Why "cache"?

[–] sunzu2@thebrainbin.org 1 points 2 months ago (1 children)
[–] abfarid@startrek.website 1 points 2 months ago (1 children)

Ah, as in it provides respect? And sounds like cash? I know, I know, dissecting jokes is a lot of fun.

[–] sunzu2@thebrainbin.org 1 points 2 months ago

A notable characteristic

[–] mindbleach@sh.itjust.works 2 points 2 months ago* (last edited 2 months ago)

Horse armor was not cosmetic. It was armor.

Otherwise, spot-on. At least people who paid for horse armor got a whole new file for something that was not already in the damn game. Nowadays you're already looking at the thing, and you're getting gouged for the ability to say you have it.

[–] paultimate14@lemmy.world 4 points 2 months ago (1 children)

Horse armor came out in 2006. Micro transactions started in 2002 with Maple Story. Plenty of other games had micro transactions by then. Horse armor was a peak when Microsoft drove too hard and consumers pushed back- it was far from the start.

[–] the_post_of_tom_joad@sh.itjust.works 6 points 2 months ago (1 children)

wait, did microsoft own bethesda back then?

[–] paultimate14@lemmy.world 6 points 2 months ago

No, but they had a very close relationship. Morrowind was an Xbox exclusive. Oblivion was a timed Xbox exclusive that was supposed to be a 360 launch title that got delayed (the Horse Armor fiasco happened in 2006, while Oblivion didn't release on PS3 until 2007).