this post was submitted on 08 Aug 2024
813 points (98.9% liked)

Greentext

4318 readers
1033 users here now

This is a place to share greentexts and witness the confounding life of Anon. If you're new to the Greentext community, think of it as a sort of zoo with Anon as the main attraction.

Be warned:

If you find yourself getting angry (or god forbid, agreeing) with something Anon has said, you might be doing it wrong.

founded 1 year ago
MODERATORS
 
you are viewing a single comment's thread
view the rest of the comments
[–] vaultdweller013@sh.itjust.works 2 points 3 months ago (1 children)

I suspect that most of it comes down to passive cooling, most phones dont have active cooling systems like fans so even if it has decent specs its gonna bottleneck rather rapidly.

[–] 13esq@lemmy.world 1 points 2 weeks ago* (last edited 2 weeks ago)

There were brilliant games from the 80's, 90's and early 2000's that ran on comparatively primitive machines. A decent phone today can very easily emulate a Gameboy an N64 or even a Playstation 1 or Xbox.

I understand that many people think good graphics = good game and vice versa but I think an interesting story, novel puzzles or original concepts are so much more important than how real a game looks. High-end computing power is simply not required to make a great game.

I agree with other people in the thread, people just don't want to pay £40, £50, £60+ for a mobile game, they want it for free and then complain when the games are a grind unless they pay all the micro transactions. Good games won't come unless people are willing to pay for them.