this post was submitted on 04 Aug 2024
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[–] superkret@feddit.org 53 points 3 months ago (3 children)

Protip: First thing you do when the group meets is fix the date for next game night.
First thing you do, when the group is done gaming for the night, is write the recap.

[–] snooggums@midwest.social 10 points 3 months ago (1 children)

I like having a player write the recap, or notes as we go. If they goof something up we follow the notes!

At least everyone is on the same page that way and I don't have to keep track of my own shenanigans.

[–] Archpawn@lemmy.world 3 points 3 months ago

"...and then at the end of the session I found a magic item that lets me cast Wish three times per short rest. Oh, was that a goof? Oh well."

[–] jjjalljs@ttrpg.network 7 points 3 months ago (2 children)

Best change I made for games was having a fixed schedule. I used to do a "when can everyone meet next?" but it was a disaster of people not responding or actually showing up when they said they would.

Now we just play every Thursday. Quorum is two players*. Anyone who can't make it, tough.

*Turns out Fate works fine with two players. DND would probably be harder.

[–] superkret@feddit.org 9 points 3 months ago

Everyone in my group is now in their 40s, living in different cities, with families.
We try to meet once a month, and actually manage 4-6x a year.
But it's the same group I started out with when I got the Star Wars D6 RPG for my 14th birthday, so we make it work.

[–] Archpawn@lemmy.world 1 points 3 months ago

I had a fixed schedule. Then found out that not every country starts and ends daylight savings time on the same day.