this post was submitted on 29 Jul 2024
204 points (100.0% liked)
196
16712 readers
2061 users here now
Be sure to follow the rule before you head out.
Rule: You must post before you leave.
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I'm sorry to bring that discussion here, but it's been sticking in my mind. I never really understood that argument, because pretty much all the artists I know work full time for minimum wage. And I don't think people care that much about a game's art if the game itself is good (big reason low-poly and simplistic pixelart are so common in the indie space). On top of that, if you have the time to learn to code and to use a game engine, you probably also have time to practice art.
I think a lot of the interest in AI art comes down to the want for art but a disinterest in the process of making art. For me, finding that initial spark is what got me on the path to drawing more often. It's a lengthy process and it takes a while before the fruits of your labor become evident, and I think that's what turns people off. But if you just practice occasionally, maybe sit down for 30 minutes a couple times a week and doodle some guys, you'll notice a huge improvement in a year.
That said, I'm not entirely against AI art. I think it can be somewhat useful for things like D&D campaigns, where you need detailed backgrounds or character portraits on the fly, or for memes (that doctor mario one comes to mind lol). But I think a lot of people use it as a crutch and as an excuse to remain apathetic about their art skills.
As someone who wants to make their own game, I do not have the time to learn to code and the engine, and do my art, and do my music, and work the 3 jobs that I have.
I want the time, but I don't have it lol. (No, I'm not using AI because of this, I just wanted to suggest that time is valuable and so each additional skill is less time for other skills)