RPG

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Discussion of table top roleplaying games.

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submitted 1 year ago* (last edited 1 year ago) by promitheas@iusearchlinux.fyi to c/rpg@lemmy.ml
 
 

Hello everyone. Im looking for a simple system that can be played by something like 3-5 people, which is simple enough to be played by an 11 year old. My sister is in her Harry Potter phase so magic and fantasy wizard setting is really helpful. I need it to be simple enough where I can teach it to my family in a night, and we can get right into whatever story I end up DMing (for the first time) for them. I really want to spend some time with my sister over the summer engaging her imagination.

Suggestions please :D

Edit: you people are wonderful, I'll check all your suggestions out for sure!

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submitted 1 year ago* (last edited 1 year ago) by Abel@lemmy.nerdcore.social to c/rpg@lemmy.ml
 
 

Hello there. I've started my MG 2e RPG read. I've fallen in love with the setting, but I really didn't like the GM's "The Mission" part of the game.

It reads like a rushed sequence of railroads: Mice run through a pre-determined and pre-calculated sequence of encounters with a very specific number of checks, then find a place to rest where they're allowed only a short respite before hitting the road again.

I've first thought that it was going to be an easy thing to just rip that part off, before I realised that the entire game seems balanced on the fact mice have arbitrarily few checks. Screw this, and I'll also screw with the "checks" economy and overflow opportunities to call Bonds/Instincts/Goals as well.

So: Can I and it actually won't break the game? Should I just find another game?

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I really liked this module from back in the AD&D days, Tharizdun is a strange god

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submitted 1 year ago* (last edited 1 year ago) by ckeen@lemmy.ml to c/rpg@lemmy.ml
 
 

I have created osr and mausritter communities for our pleasure. I hope it is useful!

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So the only game ive played was dnd and its hard finding a group for some reason and i dont really like that online stuff. so i like dnd but i have no-one to play with that i know and dnd can be complex at time.

is there by chance a free rpg tabletop game that is great for solo beginners who want to play more rpg's and such? i just feel like i need something besides computer games to play/do.

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cross-posted from: https://lemmy.world/post/116973

Hope this doesn't come across as too self promote-y. I'm not really looking for views or anything, but I thought I'd share what I made.

I'll admit I'm a bit anxious posting this, but I hope it helps someone or you just find it an interesting topic for discussion. It's just a small minimalist blog where I talk about TTRPG design and how I run my games and stuff. If I've misunderstood how this works and the link doesn't work, here's another one: Transient Thoughts on Roleplaying Games. I only have one article right now, about battlemaps and how they influence encounter design a lot more than one would think, and the impact of small choices in making them.

(I fixed preview formatting and opening articles, and also changed theme to be less aggressive to the eyes!) ~~For the best viewing experience I recommend clicking the title of a post to open it up properly (I'm still messing about with getting the layout of things prim and proper..)~~ and you can check the pinned 'About' post if you wanna know more.

If you do read it and have any feedback, or just wanna talk about it, I'd be more than glad to answer any questions in the comments here :D

Hope I'm ok putting this here, just wanted to share with some more people, start a conversation and all that ^^

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I came across these published supplements recently as they one was listed as a winner of the 2023 LGBTQ Tabletop Game Award. They have a series of adventures, as well as pregen characters, and some additional subclasses, monsters, backgrounds, and items.

I'm sure this won't be everyone's jam, but I've been reviewing this content and I'm really intrigued with the settings and culture that it would bring to the right campaign and players. Thought it would be worth a share!

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I wanted to share a TTRPG character creation (session 0) thing I did the website for. It's called Roll for your Life.

You can get either digital issue for free with coupon code "greyrolls" at https://rollforyourlifebook.com

(This is not an affiliate code, I'm just sharing a free thing that excited me)

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I keep all of what happened in one journal, and everything else on the computer. All the maps, the schedules, and the character sheets using a gurps character sheet program (forgot what its called), because I run it through discord using a text format. I hardly plan anything besides what's in my head.

Ive been trying to use different ways to plan besides just pure vibes. like using joplin, or some wiki format or even trying to do use a mindmap? But alas most of what I do is simulating what I believe would happen and keeping character sheets of possible enemies on hand.

So, I'm curious, what do you do?

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Our DM uses cards which add a special effect on critical success and critical failure. Some of them are benign, some of them are severe.

There are 4 of us in the group. We walk into the room, and the mind flayer immediately stunlocks 3 of us. My character is a Loxodon Cleric built like a tank, but he can't break the stun because I keep getting shit rolls.

On its next turn, the mind flayer runs over to me. It goes to reach out its tentacle attack which will flay my mind and make me its slave... and crit fails. Crit fails with advantage.

The card that got drawn for the crit fail made it injure its tentacles on my armor. That may not have been a problem, except that they got injured in such a way that they could not be used until the next long rest. Think, like, breaking an arm, or something. But that meant that ALL of the flayer's most dangerous attacks were now unusable.

So we fucking thrashed it in the next turn, because it was completely defenseless. In our world these monsters are extraordinarily rare and most people wouldn't even know they exist- when we brought its body back to the wizard in town he FREAKED OUT and we were just like "yeah this weird tentacle monster was there, it acted like it was a big deal or something but it died when we breathed at it with no problem at all."

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cross-posted from: https://sh.itjust.works/post/82851

I thought I'd share this funny story as it's easier to write than the Cutting Black review (coming soon).

It was the first session for a bunch of new players. I did the run I normally do for chummers: kill a gang leader called Chumkicker, frame another gang by copying their signature style. So, they decide to frame the Leather Devils as they have a bike fancy enough to make it work.

Their plan isn't bad, but I spot a pretty obvious hole in it and keep it to myself. They have the decker set up on the street corner to mess with smartlink systems and stuff, they have the mage make a big enough distraction to pull them out of the building, and they have the street sam & rigger do the actual drive-by.

The mage does the distraction (trid phantasm) from inside his car, and drives off as soon as the gang members start coming outside to investigate.

The street sam & rigger come roaring down the street, and while the decker is data spiking all the smartgun systems, they get the mark and roar off.

The decker is now alone, on a street corner, with no exit plan and the entire gang looking around for anybody associated with the hit.

What follows is a looney tunes escape, where he gets shot twice while summoning his scooter (yes, scooter. He blew all his starting nuyen on the best cyberdeck money could buy), and hops on and tries to drive away. Unfortunately, he doesn't have pilot ground vehicle trained, so he's rolling like 2 dice each combat round trying to gain speed. He eventually critically glitches and abandons the broken scooter, and tries to run on foot. He also does not have Running trained, btw.

While all of this is going on, the rest of the party has met up, starts high-fiving (the players knew what was going on, kudos to them for staying in character and not metagaming), and one of them asks "Where's the decker?". They all turn pale as they realize what happened, and get back on their respective vehicles trying to rescue him.

By the time they get there, the decker's been shot a few more times, managed to lose them for a few combat rounds in a crowd but is bleeding profusely, and another shot finally knocks him out cold (burned edge permanently to not die). As he's laying there, with the gang members coming to finish him off, the rest of the party roars in, starts a short gunfight and rescues him.

Moral of the story: have an exit plan for everyone.

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I hope this isn't seen as an advertisement, because I think it's just legitimately of interest to anyone who likes RPGs a lot (and I certainly don't work for Bundle of Holding). It's like Humble Bundle if it focused entirely on RPG content and there's a lot of genuinely good deals tossed around that would never show up on Humble.

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I keep trying to follow @rpg but I just get a pending status and I don’t see any posts. Am I doing something wrong?

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Yo! Played TTRPGs for over a decade, wondering if anyone is scouting out some players for a campaign. I'm free most weeknights.

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Don't Prep Plots (thealexandrian.net)
submitted 1 year ago* (last edited 1 year ago) by Whisdeer@lemmy.world to c/rpg@lemmy.ml
 
 

Great article for everyone to read.

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cross-posted from: https://lemmy.ca/post/631499

So, I've been running the PF2E beginner box, which is like a tutorial adventure, for a group of 5 people (we play as long as at least 3 show up). The players had the option of playing any of the pregen "iconic" characters for Pathfinder. So far, we've had a fighter, witch, monk, swashbuckler, and summoner. Of those, only the witch has any sort of healing, and the witch player couldn't make our session last night.

The players went into this room that is meant to be like an optional miniboss (but there isn't really a way for them to have known that). The miniboss is this fire elemental rat that is supposed to teach you how "persistent damage" works. It's a very tough fight, and the elemental has a lot of defensive options like a cloud of smoke around it. Eventually the rat killed two party members (the swashbuckler and the monk), and one more (the fighter) went unconscious but didn't die. The last player (summoner) got chipped down to like 3 HP but was able to drag the fighter out of the fight to safety.

I think it was a good learning opportunity for the players that you need to be tactical and work together in PF2e, since they basically just all tried to attack the rat in melee. It also shows the value of having support characters in the party.

Going forward we are going to complete the beginner box, the two players who lost their PCs are going to play new pregens (bard and investigator). I'm hoping the players don't get too disillusioned with PF2e because it is very difficult at times.

I'd love to hear other Pathfinder GMs' thoughts. I'm still new, so it's possible I was doing something wrong, but I think I ran that fight the way it's meant to be run.

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Organizing your Worldbuilding

Worldbuilding is not my main hobby, but I often end up creating some things for RPGs.

The worst thing, in my experience, is that you have a lot of information to deal with at once when you're trying to create a world, and you don't know where to start or how to connect things.

This is a guide on how to organize your worldbuilding, not how to worldbuild. If you want to learn how economics or religion works, that's not going to be what I'm going to explain here.

My method is simple and depends only on two keywords: CIRCLES and CATEGORIES.

1. Circles

Imagine a country. This country is divided into several states. These states are divided into several metropolitan regions. These regions are divided into several cities. These cities are divided into several neighborhoods. etc.

It's like circles within circles within circles. The larger circle is the COUNTRY, with smaller circles called STATES inside it, with smaller circles called CITIES inside that one, and so on.

And the country is not the biggest circle: There can be several countries within a continent, several continents within a world, several worlds within a stellar community, etc. It will be in your interest to know how far to count.

1.1. Tidying up your circles

The names of these circles and their divisions are completely arbitrary.

There is no rule that says your country needs to be divided into "states". Russia is divided into "provinces". Colonial Brazil was divided into "captaincies".

Also nothing says that your "continent" needs to be divided into "countries".

The only constant is this: Things are divided into more things which are divided into more things.

This is a constant in almost every method of organization that human beings have created, because we love to categorize things: Ecclesiastical offices, business administration, division of land, biological taxa, etc.

1.2 Working with your circles

It is extremely important that the worldbuilding GM knows how to work efficiently. The five days you spent making "Ardya's Hell Realm" are worthless if your players are never going to interact with that place. Worldbuilding for worldbuilding's sake is fun, but it should be left until after the basics are done.

What you want to do is define which circles are worth working in. A campaign of intrigue among the southern burgos of Southeros may only need Southeros and its neighbors to the south. Within Southeros itself, the southern burghs should be worked out in more detail than the northern werewolf clans. Even within a burgh, some cities should be prepared in greater detail than others. So it goes.

"Circles" are simple but powerful.

2. Categories

The structure of circles is very rigid and completely based on hierarchy. You may have noticed that I've only talked about political organizations so far, and that's because I can't place "the Udri ethnicity", "the ninth burgh of Southeros" and "the cult of Ladilua" within the same hierarchy.

This is where categories come in. Categories are sets of things that you can classify as "inside" and "outside" directly.

2.1. Defining the Three Basic Categories

In general you can work with only three categories for most worlds: Geography, Demographics and State.

Geography is what concerns the natural order of the world: Usually this means "what the place is like" (an archipelago, has a forest, is on a mountain, etc.) but subtly includes also what depends on it to be defined ( such as economics and technology).

Demography is everything about the people who live in that place: what they look like, what rituals they do, what they believe in, how they dress, etc.

State are the structures that govern the people: How they are divided, who are their leaders, how these leaders are chosen, how they control the people, etc.

2.2. Basic Categories Order

Categories must be interdependent: They affect each other. A place's climate affects what things grow there, which affects what people eat, which affects how the local government distributes and controls that food.

You should prioritize them in the following order: Geography, Demographics, State. You must first know enough about geography to be able to do enough about demography to be able to do enough about a state.

You might want to start with an aspect of Demographics or the State. Write the idea down somewhere and work on a Geography and/or Demographics that make your idea possible.

2.3 Changing your Categories

Maybe your techno-apocalyptic dystopia doesn't need a state category so much, because everyone lives in independent communes. It is perhaps much more important to track which of the big five technology branches a region uses and what that technology can do. Take out the "State" category and put in the "Technology" category (before "Demography").

But resist the temptation to make a category for EVERY ASPECT different from your world. The method is meant to be an outline, to help you, not to force you to focus on small details.

For the average D20 fantasy kitchen sink world, you shouldn't need more than the three basic categories unless there's a big spin that changes how this world is perceived by the players (like Eberron and Dark Sun, but not like Golarion or Dragonlance).

3. Conclusion

That's it guys, I hope you like it :)

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In your opinion, what are the best RPG sourcebooks/supplements/resources?

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So what are you Pathfinder players/dms been up to? Running any adventure paths? Whats your character's build/concept? 1st edition or 2nd edition? Just wanted to make a post for a general discussion.

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Dweller of the Forbidden City (dwelleroftheforbiddencity.blogspot.com)
submitted 1 year ago by sgtnasty@lemmy.ml to c/rpg@lemmy.ml
 
 

I have seen many people suggest they don’t use psionics, not because they are a bad thematic fit with their game, but instead as they are hard to understand.

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See it here: https://sh.itjust.works/c/battlemaps for all your TTRPG map needs

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Brutalist Game Design (www.revenant-quill.com)
submitted 1 year ago by Ghast@lemmy.ml to c/rpg@lemmy.ml
 
 

This looks like rather good advice, and I like the comparison to brutalist architecture. It feels like it fits, because so many seem to think brutalist architecture is ugly.

Personally, I like how functional it is; and similarly, functional (if plain) adventures make for good sessions.

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There's a new RPG-related Humble Bundle up.

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