videodrome

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This is Google’s fourth annual year-in-review of 0-days exploited in-the-wild [2021, 2020, 2019] and builds off of the mid-year 2022 review. The goal of this report is not to detail each individual exploit, but instead to analyze the exploits from the year as a whole, looking for trends, gaps, lessons learned, and successes.

 

Part 2 - Key Takeaways

  • Choosing the RIGHT Control Library
  • Policies for non-profit / Higher Ed
  • Which Control Library is most complete?
  • Staying Current on NIST
  • Jobs in GRCC
  • How technical do I need to be?
  • Scope and audience for Policies

Part #1 - https://lemmy.capebreton.social/post/97098

 

Another good tutorial from Blind, covers:

  • Keep your nobles happy. Attending meetings acts as therapy.
  • Increase food and booze types
  • Temples, specific and otherwise
  • Taverns and Dining Halls. + the need for social time
  • Quality bedrooms and storing their stuff
  • Children, toys and chores
  • Guilds
  • Statues and placed art.
  • Libraries.
  • Mist generators.
 

A community that collect news and other tidbits related to cybersecurity in all its domains.

There are no hard and fast rules regarding what to post here-- we are fine with both pop news articles and more technical pieces regarding cybersecurity.

!cybersecurity@lemmy.capebreton.social

 

Tarn Adams was in the carpeted spare bedroom that serves as his work space, trying to avert an apocalyptic outbreak of vampire dwarves. “If they just run wild biting people, half the dwarves in the colony will be infected in no time,” he said, shaking his head. “That would be no fun.” He was silent for a moment. “Maybe they have to bite you three times before you’re infected?”

 

This Dwarf Fortress documentary details the development of the indie management simulation video game Dwarf Fortress and goes behind the scenes of its creation. Discover more about its two creators Tarn and Zach Adams. From a very young age, Tarn and Zach’s dad taught them the basics of coding and this led to the brothers creating about 400 games in the BASIC programming language. They were inspired by tabletop RPGs such as Dungeons & Dragons and Cyberpunk 2020, as well as many roguelike games from the eighties such as Hack, Rogue, Larn and Ragnarok. When Tarn and Zach were 12 and 14 respectively, they started developing their very first fantasy game that would eventually evolve into Dwarf Fortress.

The documentary also explores all the design decisions that Bay 12 Games made and shows why the project went from 3D graphics to using simple ASCII text-based graphics. It also takes a close look at all the hurdles the brothers had to go through. From struggling to become full-time indie developers, and Tarn’s bank account skimming zero multiple times, to completely overhauling the game’s world generation system during the process of adding a z-axis to Dwarf Fortress. Additionally, after Zach got skin cancer, the two developers started thinking more about their health insurance and how expensive it is. Therefore, they decided to partner with publisher Kitfox Games and develop a commercial version of Dwarf Fortress that was released on Steam and Itch.io in 2022. Lastly, the documentary takes a look at what’s next for the brothers, who are now millionaires, and their growing team and what we can expect of Dwarf Fortress in the future.

 

I do like to discover my magma in the depths of a cavern BUT I love a good volcano embark but it feels like a cheat code in some ways.

So, Yay or nay on the topic?

 

We are back with a seasonal update video from Tarn Adams of Bay12 Games with updates on Adventure Mode, Procedural faces, giant animals and more! Dwarf Fortress on Steam: http://bit.ly/2DJ9pXp

Timestamps: 00:11 Adventure Mode
01:18 Announcements
02:16 Procedural Faces
02:48 Engravings and Statues
03:22 Giant Animals

 

cross-posted from: https://infosec.pub/post/679890

RIP

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