vidarh

joined 1 year ago
[–] vidarh@lemmy.stad.social 42 points 4 months ago (9 children)

The age matters less than the power-dynamics of her being his nanny.

[–] vidarh@lemmy.stad.social 2 points 9 months ago

I'm not sure if "optimized" is the right word for my stack at the moment. Optimized in the sense that it is small, sure, but it does come at a performance cost - as much as I love Ruby, e.g. doing font rendering in Ruby is only viable because you only need to render each glyph once per size you use, for example. But I feel the performance tradeoff is acceptable. For me at least.

The terminal is also nothing "special" yet, other than the fact it's written in Ruby, and uses that Ruby font-renderer. It needs some serious bug fixes and cleanups and then that too will go on Github.

For me the tradeoff is that I get full control, and there are a few things I want to experiment with:

  • Since it can parse escape codes, there's nothing preventing a thin IO wrapper so it's possible to use the backend to output to an X11 window. Benefits of that would be being able to e.g. use part of a window for text output while rendering other things in the rest of the window, or plugging in your own code to augment the rendering in various ways.

  • But if you do that, you can strip out the escape code parsing, or bypass it, and use the underlying terminal buffer for the same purpose. E.g. my text editor already renders to a terminal-like buffer, and so when running under X it'd save going through the terminal pipeline, and I'd have the option of "upgrading" its rendering while keeping most of it pure text.

  • I'd like to play with ways to do filtering and post-processing of content. E.g. highlighting based on running Ruby code over the output.

Especially since a large part of my use is my editor, augmenting the backend with support for small "upgrades" w/GUI features, like letting Ruby apps that pull in the backend control and respond to a scrollbar in the terminal, or "replace" the scrollback buffer w/control over the editors buffer, or plugins to add a minimap, to make it really easy to write Ruby apps that work in any terminal but that can get extra features when it can open its own windows would be interesting.

[–] vidarh@lemmy.stad.social 2 points 9 months ago (2 children)

At this point my window manager, terminal, file manager, and text editor, as well as a bunch of utilities like contextual popup-menus for my file manager (similar to 9menu, fed by a script) are written in pure Ruby, including the X11 client bindings and the TrueType font-renderer. I really would love to see Ruby get more use outside of Rails, as I have no interest in Rails, and Ruby has a lot to offer there. E.g. you might think it'd be too slow for a font-renderer, and while it's slow-ish you only need to render each glyph once per size as you use them so it works just fine and the whole font renderer is only 588 lines currently... Extend this across many of your main tools and you gain a system far easier to understand and modify to my own needs. E.g. my terminal is about 1800 lines of code. Xterm is about 88,000. Of course xterm does more, but most of things I don't need. Trying to add features I want to xterm would be a massive pain; adding it to 1800 lines of Ruby on the other hand is comparatively easy.

I'm slowly packaging up more of these tools, but the big caveat is that I'm not really writing these "for users" but for my own use, and I have peculiar preferences (e.g. very minimalist) and so these would not be pleasant for others to actually use, hence the over the top warnings :)

It's surprisingly easy to get an absolutely minimal wm working, though. E.g. this was my very first version (based on a C example called TinyWM): https://gist.github.com/vidarh/1cdbfcdf3cfd8d25a247243963e55a66

That is in fact all you need to do for a minimalist wm (that one is "just" floating and just a single desktop).

99% of the pain past that is learning all the quirks of how X11 works more so than the rest of the logic. E.g. after restarting it last night, for some reason the grab of the windows key + mouse button "broke" without a single code change on my end. I'm doing something wrong, clearly, but last time I ran into this it eventually "resolved itself", so it's hard to debug...

But to use this at this point you really need to actually enjoy chasing down those things. Hopefully it'll get closer to something usable for other people at some point down the line.

 

What the title says. It's <1k lines of Ruby, and provides a basic tiling WM w/some support for floating windows. It's minimalist, likely still buggy and definitely lacking in features, but some might find it interesting.

It is actually the WM I use day to day

 

No shit. As if we didn't know. Doesn't make it less depressing.

[–] vidarh@lemmy.stad.social 1 points 1 year ago

I feel like you are one of the people who feel that AI is just going to be the future with no real problems to anyone who matters. We can’t stop it, we can’t regulate it in any way whatever; and people should just move out of the way, give up and if they can’t find a place in the new world, die already. Artists don’t matter, writers don’t matter and anyone impacted by this new system doesn’t matter. The algorithm is all that matters.

If I thought that, I wouldn't have emphasised the need to sort out the funding issue, and argued that just regulation will be insufficient to solve it.

I think it will cause a massive degree of upheaval. I don't think regulation has any hope in hell of preventing upheaval significant enough that unless a solution is found to ensure better distribution of wealth it will cause violence and uprisings and governments to fall. Not necessarily in and of itself, but in accelerating a process of reducing the monetary value of labour.

I can’t know anything about LLMs, machine learning or anything about this.

I've not suggested anything of the sort.

How you can interpret anything I've written as suggesting I don't think there will be problems is beyond me.

You therefore throw out the idea that bias exists due to tagging systems.

I've done no such thing.

[–] vidarh@lemmy.stad.social 1 points 1 year ago

Quick iteration is definitely the big thing. (The eye is fun because it's so "badly designed" - we're stuck in a local maxima that just happens to be "good enough" for us to not overcome the big glaring problems)

And yes, if all the inputs are corrupted, the output will likely be too. But 1) they won't all be, and as long as there's a good mix that will "teach" the network over time that the difference between a "corrupted cat" and an "uncorrupted cat" are irrelevant, because both will have most of the same labels associated with them. 2) these tools work by introducing corruption that humans aren't meant to notice, so if the output has the same kind of corruption it doesn't matter. It only matters to the extent the network "miscorrupts" the output in ways we do notice enough so that it becomes a cost drag on training to train it out.

But you can improve on that pretty much with feedback: Train a small network to recognize corruption, and then feed corrupted images back in as negative examples to teach it that those specific things are particularly bad.

Picking up and labelling small sample sets of types of corruption humans will notice is pretty much the worst case realistic effect these tools will end up having. But each such countermeasure will contribute to training sets that make further corruption progressively harder. Ultimately these tools are strictly limited because they can't introduce anything that makes the images uglier to humans, and so you "just" need to teach the models more about the limits of human vision, and in the long run that will benefit the models in any case.

[–] vidarh@lemmy.stad.social 1 points 1 year ago (2 children)

So what you are saying is open ai should get the public grants for artists to give to artists?

No. What in the world gave you that idea? I'm saying artists or companies employing artists should get grants, just like is the case for a large number of grants now. I'm saying I'd like to see more of that to compensate for the effects being liberal about copyright would have.

I understand it isn’t trained for anything, I have done training with them. The training leads to homogeneous outcomes. It had been studied as well. You can look it up.

There is no "the training". There are a huge range of models trained with different intent producing a wide variety in output to the point that some produces output that others will just plain refuse.

Dall-e 3 still isn’t good enough to be competitive.

Dall-E 3 isn't anywhere near leading edge of diffusion models. It's OpenAI playing catch up. Now, neither Midjourney or Firefly, nor any of the plethora of Stable Diffusion derived models are good enough to be competitive with everyone without significant effort either, today, but that is also entirely irrelevant. Diffusion models are two years old, and the pace of the progress have been staggering, to the point where we e.g. already have had plenty of book-covers and the like using them. Part of the reason for that is that you can continue training of a decent diffusion model even on a a somewhat beefy home machine and get a model that fits your needs better to an extent you can't yet do with LLMs.

Asking and crediting would go a long way to help fix the financial challenge. Because it is a start to adding a financial component. If you have to credit someone there becomes an obligation to that person.

If there is a chance crediting someone will lead to a financial obligation, people will very quickly do the math on how cheaply they can buy works for hire instead. And the vast bulk of this is a one-off cost. You don't need to continue adding images to teach the models already known thing, so the potential payout on the basis of creating some sort of obligation. Any plan for fixing the financial challenge that hinges on copyright is a lost cause from the start because unless it's a pittance it creates an inherent incentive for AI companies to buy themselves out of that obligation instead. It won't be expensive.

[–] vidarh@lemmy.stad.social 1 points 1 year ago (4 children)

I don’t see these grants or public funding ever covering a private company for one.

Companies are by far the largest recipients of public funding for art in many countries and sectors. Especially for e.g. movie production in smaller languages, but also in other sectors.

And for two, I don’t see AI art ever actually getting to the point where it fully replaces artists.

I do agree it won't fully replace artists, but not because it won't get to the point where it can be better than everyone, but because a huge part of art is provenance. A "better Mona Lisa" isn't worth anything, while the original is priceless, not because a "better" one isn't possible, but because it's not painted by Da Vinci.

But that will only help an even narrower sliver than the artists who are making good money today.

It will take time, but AI will eat far more fields than art, and we haven't even started to see the fallout yet.

Because it is trained to make a homogeneous rendering of what you are looking for

Diffusion models are not trained "for" anything other than matching vectors to denoising to within your own tolerance levels of matching to what you are looking for. Accordingly, you'll see a whole swathe of models tuned on more specific types of imagery, and tooling to more precisely control what they generate. The "basic" web interfaces are just scratching the surface of what you can do with e.g. Controlnet and the like. It will take time before they get good enough, sure. They are also only 2 years old, and people have only been working on tooling around then for much less than that.

Open AI might be sitting on Microsoft money, but how many other companies has Microsoft gobbled up over the years? Open AI if it starts to struggle will just fall under the Microsoft umbrella and become part of its massive conglomerate, integrated into it. Where are our AR goggles that we are supposed to all be wearing, Microsoft and Google both had those? So many projects grow and die with multiple millions thrown at them. All end up with crazy valuations based on future consumer usage. As we all can’t even afford rent.

OpenAI is just one of many in this space already. They are in the lead for LLMs, that is text-based models. But even that lead is rapidly eroding. They don't have any obvious lead for diffusion models for images. Having used several, it was first with the recent release of DallE 3 that it got "good enough" to be competitive.

At the same time there are now open models getting close enough to be useful, so even if every AI startup in the world collapsed this won't go away.

There is also this idea that people wouldn’t willing contribute if just asked.

That's fine, but that doesn't fix the financial challenge.

[–] vidarh@lemmy.stad.social 5 points 1 year ago (3 children)

It doesn't need to "develop its own style". That's the point. The more examples of these adversarial images are in the training set, the better it will learn to disregard the adversarial modifications, and still learn the same style. As much as you might want to stop it from learning a given style, as long as the style can be seen, it can be copied - both by humans and AI's.

[–] vidarh@lemmy.stad.social 1 points 1 year ago

As long as people aren't ready for it, then it doesn't solve the immediate problem that needs to be solved today.

[–] vidarh@lemmy.stad.social 1 points 1 year ago (6 children)

If you work on commission only online, or never went to art school those won’t cover you.

There's no reason it has to stay like that. And most people in that position are not making a living from art as it is; expanding public funding to cover a large proportion of working artists at a better level than today would cost a pittance.

These large tech companies become so highly valued at the start because of venture capital and then in 5-10 years collapse under their own weight. How many of these have come up and are now close to drowning after pushing out all competitors? Sorry if I’m not excited about an infusion of cash into a large for profit company that is just gobbling up anything anyone posts online without consent to make a quick buck.

MS, Apple, Meta, Google etc. are massively profitable. OpenAI is not, but sitting on a huge hoard of Microsoft cash. It doesn't matter that many are close to drowning. The point is the amount of cash floating around that enable the big tech companies to outright buy more than enough content if they have to means that regulation to prevent them from gobbling up anything anyone posts online without consent will not stop them. So that isn't a solution. It will stop new entrants with little cash, but not the big ones. And even OpenAI can afford to buy up some of the largest content owners in the world.

The point was not to make you excited about that, but to illustrate that fighting a battle to restrict what they can train on is fighting a battle that the big AI companies won't care if they lose - they might even be better off if they lose, because if they lose, while they'll need to pay more money to buy content, they won't have competition from open models or new startups for a while.

So we need to find other solutions, because whether or not we regulate copyright to training data, these models will continue to improve. The cat is out of the bag, and the computational cost to improving these models keeps dropping. We're also just a few years away from people being able to train models competitive to present-day models on computers within reach of hobbyists, so even if we were to ban these models outright artists will soon compete with output from them anyway, no matter the legality.

Focusing on the copyright issue is a distraction from focusing on ensuring there is funding for art. One presumes the survival of only one specific model that doesn't really work very well even today and which is set to fail irrespective of regulation, while the latter opens up the conversation to a much broader set of options and has at least a chance of providing working possibilities.

[–] vidarh@lemmy.stad.social 3 points 1 year ago

I live in the UK and I don't drink beer because I generally, ironically, think beer overall tastes like piss, and yet I still know Tsingtao. It has fairly substantial market recognition in a lot of countries.

[–] vidarh@lemmy.stad.social 2 points 1 year ago (8 children)

I doesn't need to be full on UBI. In a lot of countries grants mechanisms and public purchasing mechanisms for art already make up a significant proportion of income for artists. Especially in smaller countries, this is very common (more so for literary works, movies and music where language provides a significant barrier to accessing a bigger audience, but for other art too). Imagine perhaps a tax/compulsory licensing mechanism that doesn't stop AI training but instead massively expands those funding sources for people whose data are included in training sets.

This is not stoppable, not least because it's "too cheap" to buy content outright.

I pointed out elsewhere that e.g. OpenAI could buy all of Getty Images for ~2% of their currently estimated market cap based on a rumoured recent cash infusion. Financing vast amounts of works for hire just creates a moat for smaller players while the big players will still be able to keep improving their models.

As such it will do nothing to protect established artists, so we need expansion of ways to fund artists whether or not inclusion of copyrighted works in training sets becomes restricted.

 

Unsurprising. And I suspect the results wouldn't be very different elsewhere.

And that's why we're fucked.

 

She's on a roll....

 
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