thunder9861

joined 1 year ago
[–] thunder9861@kbin.social 1 points 1 year ago

Thank you! I have a random name generator in the lower right, since it took up less space that way. But maybe a 1d100 list along the side would work better. Surnames would help as well.

 

This is a miniature pocketfold Oracle for solo RPGs.

It features a Fate Check that is easy to read, intuitive to understand, and doesn't require any math, modifiers, or state. It also features a small but complete set of 1d10 tables that provide a large variety of inspiration for playing out your solo game.

Inside you will find the following, all on a single page:

  • Fate Check for answering Yes/No questions
  • Quest Generator and Scene Generators
  • Random Events
  • Immersion Events
  • Challenge and DC generation
  • Pay the Price for failed challenges
  • Properties / Details / History tables for adding flavor to something
  • Random Object / Treasure Generator
  • NPC Behaviors, including conversation topics and combat
  • Dungeon Generator with Encounters
  • Hex Crawl Generator with Encounters and Weather
  • Name Generators for NPCs
  • Settlement Names and Establishments

In addition, there are Meaning Tables for:

  • Verbs / Adjectives / Nouns
  • People / Occupations
  • Locations
  • Events
  • Creatures
  • Traps

This should be everything you need to build and experience an adventure! Instructions are included in the PDF.

[–] thunder9861@kbin.social 3 points 1 year ago

I tagged him on a different post to mastodon, I don't want to spam him XD
Thanks though! :)

[–] thunder9861@kbin.social 3 points 1 year ago (1 children)

They can be used as progress clocks, timers, or usage indicators. Some ideas:

  • For chases or hunts, use the left one for the party and the right one for the enemy. Every time the party advances, fill in some of the clock. Same with the enemy. If the enemy catches up to the party, a battle occurs.

  • Fill in a section for each investigation-type check the party makes. Once filled in, something happens (the ritual is complete?)

  • Use it to indicate how long the torches will last, before the dungeon goes dark

  • Or mark an outer section, like the 8, and roll a d12. If you get 8 or more, an event happens.

Things like that.

 

I really wanted to call this the "Lazy DM Cheatsheet", but I didn't feel comfortable using Michael Shea's brand. So here we are.

I am a huge fan of the Sly Flourish book series, and I wanted to create a different type of graphical cheat sheet that I could use while running a game, that heavily relies on the principles outlined in the book.

My cheat sheet was inspired by this post, in an attempt to find a single reusable dungeon map to cover multiple adventures. The map I chose is this one by Dyson Logos (who has a TON of awesome maps, go check them out!)

I combined this with the concept of the 5 Room Dungeon to split the larger map into mini sections of 5 rooms each, with little graph indicators along the top to show the different configurations. I chose those specific arrangements so that I could put the reward in a bottom node and ensure that the party must pass through at least 3 nodes to get to it.

Also sprinkled around on the paper are some key phrases from the book, a spot to write in the 10 secrets of the session, a quick way to generate a random DC on the fly, a name generator, the deadly benchmark, the Monster Manual on a Business Card, two progress clocks, and a 1d100 list of random words for inspiration.

It is designed to be printed and laminated. Leave the back blank so you can draw on it with dry erase marker.

Enjoy! If you like what you see here, please go buy the book, it is well worth it.