te_abstract_art

joined 1 year ago

Thank you!

Now that you've mentioned foreground contrast I can see it and completely agree. I think when processing the photo I probably did the easy mistake of cranking the contrast a bit high - gives it a nice punch but loses some of that shaded foreground detail. Good to keep in mind for future projects though ๐Ÿ™‚

And I usually post here when I make something new, so I'm sure you'll see me crop up again!

It was inspired by it - I actually only found out about the competition after I saw the compilation video, so decided to see what I could do with the stairs concept ๐Ÿ™‚

Didn't use the project assets though, built my scene from scratch so it might differ slightly in proportions, etc

[โ€“] te_abstract_art@lemmy.world 2 points 6 months ago (1 children)

Took me a couple of days, around 18 hours total. A lot of that time was spent playing around and tweaking things because I didn't actually go into this fully knowing what I wanted to create

[โ€“] te_abstract_art@lemmy.world 3 points 6 months ago (1 children)

Sure!

All the foreground stuff was modelled first, then sculpted with rock textures / general wear (posts, steps, cliffside, etc). The giant spires were sculpted from a cube. Textures are mostly procedural, a few texture maps but I prefer doing things procedurally as I don't have to worry about UVs and seams. The vegetation, moss, ivy, trees, etc were scattered using a few add-ons (Baga Ivy, Geo-Scatter). The landscape was made with noise textures and masking in TT5 add-on, then sculpted slightly afterwards to get the exact shape I wanted. I used the same add-on to texture the landscape with masks. The clouds and fog are all volumetric using noise textures, and the human is built from the HumGen add-on which I made to resemble me (it's a good way to watermark my art - hard to remove digitally, distinctively me and less intrusive than a big logo or something).

Hope that makes sense. Happy to answer any other questions if you have them ๐Ÿ™‚

Thank you ๐Ÿ˜Š

[โ€“] te_abstract_art@lemmy.world 3 points 6 months ago (1 children)

grumbles "and the lift is still broken... hate these shitty stairs... 350th floor flat was a stupid idea..."

Thank you! Man Myst was such a great game

Thank you, the details are my favourite parts to do

[โ€“] te_abstract_art@lemmy.world 12 points 6 months ago

All made in Blender, rendered with Cycles ๐Ÿ˜Š

[โ€“] te_abstract_art@lemmy.world 2 points 7 months ago* (last edited 7 months ago)

Completely agree, the denoiser is like magic.

Although it helps this render was 4k, gives it a lot more to work with. If I were rendering in 1080p I'd probably go for 500 samples.

And thanks!

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