spareboot

joined 1 year ago
[–] spareboot@lemmy.fmhy.ml 36 points 1 year ago (2 children)

I’m hopeful Lemmy can avoid the hate/outrage/fear cycle. At the moment it feels very peaceful.

I often wondered if a need to sell advertising space and user data led to reddit pushing content that catered to anger, outrage and fear, as it drives engagement.

[–] spareboot@lemmy.fmhy.ml 1 points 1 year ago* (last edited 1 year ago) (1 children)

In that case here’s what I do that works for me.

I have a very loose concept of what the story is about that I separate into Acts. The number of acts depends on how long the story is supposed to run.

I then detail scenes in each act.

In each scene I have a detailed description that sets the scenario then dot points of the npcs and include their motivations and information they may provide the PCs (if appropriate). I generally write a few scenes to take into account how I expect the players to act in prior scenes.

Before the next session I review what happened last session and adjust my plan accordingly.

I found doing it this way kept me focussed while at the same time provided a loose enough structure that the players can have agency.

Also, I try not to waste work. For example, if you planned a scenario where the players are framed for murder in a town, but that session they avoid the town altogether. Then I reuse that scenario in a later town with appropriate adjustments.

[–] spareboot@lemmy.fmhy.ml 1 points 1 year ago* (last edited 1 year ago) (3 children)

So if I understand the state of play the parties are in a land ruled by a king, there is a necromancer somewhere to the north of the kings location, and a dungeon. There’s a burnt out town with a now saved water source thanks to group 2.

A few questions.

  • Will the two groups meet up in real life for the odd session where appropriate? Or are they now in essence playing in the same world but entirely separate games?
  • If the former is the dungeon a separate experience for the two groups or will they meet in the dungeon?
  • Did the necromancer kill the npc or did group 1 kill the npc?

Assuming the necromancer killed the npc, and the two groups will meet in the dungeon, for a session together, I’d probably do the following:

  • have the necromancer be the ultimate boss of the dungeon. Too powerful for either group but powerful enough for both groups to tackle together.
  • Have the parties enter the dungeon as enemies but ultimately have to work together to defeat the necromancer. This could be aided by having a few rooms that are separate but with puzzles requiring both to work together to progress. The idea is to keep them from fighting before confronting the necromancer.
  • Have the king treat group 2 as expendables who are only given extremely dangerous jobs, for now. This should hopefully diminish the alliance initially allowing you to slowly build the npc relationship as the group is useful to the king.
  • At the end of the session have the groups go their own way then treat them as entirely separate stories. The idea of trying to schedule two different groups sounds exhausting.

Bear in mind though the above only works if the players would have fun. That’s the aim of all of this.

Also have a look through this website for some good tips on streamlining DM prep - https://slyflourish.com/choosing_the_right_steps.html

[–] spareboot@lemmy.fmhy.ml 2 points 1 year ago (1 children)

Another option is to use streamlink to capture the stream when it first airs.

https://streamlink.github.io

It doesn’t help with downloading VODs but you can run it on a schedule with task scheduler in windows or cron on Linux. I do that currently and come home from work on Friday to two captured streams.