porgamrer

joined 1 year ago
[–] porgamrer@lemmy.world 1 points 1 year ago

I have been messing around with some of C#'s more recent features (like ref structs) to try and make a high performance gamedev library based on relational database concepts.

For ages I've felt like that ECS feels like a more restrictive version of a relational database, so it feels like a natural avenue to explore.

But really I'm just another person procrastinating from real game design by doing pointless engine development instead.