pjnick

joined 1 year ago
[–] pjnick@ttrpg.network 3 points 6 months ago

Clean shaven arms and legs, combed hair (with highlights?), and an earring all imply that the goblin does care about and maintain her hygiene/appearance

[–] pjnick@ttrpg.network 2 points 6 months ago* (last edited 6 months ago) (1 children)

This is one of my favorite systems and I've learned a lot playing it, so I apologize in advance for what will probably be a wall of text. You can TL;DR the bold bits.

Black dice are like salt, sprinkle some on everything - Black dice are a great way to add adversity from the world (poor visibility? suspicious guards? time crunch?) and a good way to use generated threat (distracted, damaged gear). Also, many PC talents allow them to peel black dice off of skills they specialize in - and players really enjoy telling the GM they don't have to roll the bad dice.

Blue dice are like pepper, add a little to most things - They're a great way to reward players who have a clever approach, tie in to character backstory (my former-pirate probably knows who to fence stuff to around here), good roleplaying, or good preparation.

Facing a player with something they're good at is cool, facing a player against something they're bad at is interesting - You want a healthy mix of both. A gunslinger PC wants to take out hordes of mooks and absolutely should get the chance to let loose now and then. But if the party disguises themselves as maintenance personal as part of a heist, that same low-int gunslinger should be flagged down by one of the staff and asked to fix a broken grav-lift. It puts the PC in a tense situation where they have to think (I can shoot my way out, but that blows our cover. I can try to fix it but raise suspicion if I fail. Can I create a distraction? Can I talk my way out?). Making scenarios like this happen isn't too hard because...

Splitting the party is a great idea - As others here have said, combat balance is basically non-existent in this game, so a split party isn't a death sentence in combat (and even losing combat isn't usually lethal). Also, escaping from combat is much easier in this system than others (Hop on a speeder, hack a door closed, or just use a destiny point and shoot the door controls). Comms exist to keep the party in contact and allow them to coordinate/affect each other. (One character can make a distraction to allow the hacker to slip into a building - the hacker can then help the thief get past security, etc.) A combination of multiple objectives and time-pressure is a great way to get the players to split up. (And the Obligation system is great at creating secondary objectives for this purpose)

There's plenty of time to get things done in combat - Unlike DND, combat doesn't put a dead stop to everything else that's going on. The rules say that one full round of combat in this system is "one to several minutes". If combat breaks out, party members can still use skills, hack things, get to places, have conversations (probably away from the firefight). Very often in EotE, my players found themselves in a "fighting retreat" after tripping an alarm and needing to finish the objective or escape, it keeps tension up and you can use minion groups as reinforcements for added time pressure.

[–] pjnick@ttrpg.network 4 points 7 months ago (2 children)

Meanwhile the village idiot is being flogged for heresy for daring to suggest that the prayer this stranger priest was chanting moments before his sister tumbled into the fire may have been responsible.

[–] pjnick@ttrpg.network 1 points 7 months ago

Unfunny Anime Circlejerk: "Nah, I'd win"

[–] pjnick@ttrpg.network 4 points 8 months ago

Hbomberguy has a really good video about all of the problems that plagued production. It's a pretty interesting watch that covers the way the story was put together, where the writers got their ideas from, and a bunch of behind the scenes stuff.

It's pretty interesting: RWBY Is Disappointing, And Here's Why

[–] pjnick@ttrpg.network 19 points 8 months ago (1 children)

I'm very distracted by the fact that the answer given by number 2 is wrong.

Crazy how someone can go throw the process of writing and illustrating a math problem only to fail to count to 10.

[–] pjnick@ttrpg.network 8 points 9 months ago

And if you crop the first two panels and put the explanation at the bottom, suddenly it's an SMBC comic.

[–] pjnick@ttrpg.network 3 points 9 months ago (1 children)

And that's only if they recognize what's going on. If you're just minding your business and suddenly it's dark and hard to breathe, there are a bunch of monsters, spells, and magical phenomena that are possible culprits.

[–] pjnick@ttrpg.network 8 points 10 months ago (2 children)

There are games other than DND 5E

[–] pjnick@ttrpg.network 2 points 10 months ago (1 children)

You might want to try Lies of P. All of the highlights of Dark Souls combat and if you play your cards right pretty much every NPC gets a happy ending.

It's free on Game Pass right now too, if you have that.

[–] pjnick@ttrpg.network 4 points 11 months ago (1 children)

First time I've seen the word antediluvian used in a context that wasn't referring to the ancient super vampires from Vampire the Masquerade.

[–] pjnick@ttrpg.network 7 points 11 months ago (1 children)

Sacrificing a goat would be so much easier than some of the things I've done with Javascript. (Things that shouldn't even be hard in the first place)

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