notnotmike

joined 1 year ago
[–] notnotmike@programming.dev 2 points 2 days ago

Just added this to my browser this morning, coincidentally! Not sure what thread it was, but I thought it was this one. Thanks for the link though, it'll be a big help

[–] notnotmike@programming.dev 1 points 2 days ago

Thank you very much! I wasn't aware of these guidelines so it's interesting to read

I think the notability is a little hard to define, so I could see some discussion happening, especially about more minute details like individual items in games. But it seems like, based on the existence of a Krillin page, that there is at least some precedent for somewhat broader topics

[–] notnotmike@programming.dev 0 points 2 days ago (1 children)

I see what you're saying, but also I don't think those analogies are necessarily fair. I don't think putting Yoshi's birthday on Wikipedia instead of Yoshipedia is quite as critical as a central bank failure

We're on Lemmy, which is an aggregation source just like Wikipedia. Some knowledge is only stored here, while other knowledge is an external link. It's not a bad thing to be a central point of information as long as it is a community-driven process with high levels of transparency, like Wikipedia.

Lemmy, however, works differently from Wikipedia or Reddit in that multiple services work together to be that aggregation source, which is great, and Wikipedia doesn't have that, which is not great. So that of course could be better in an ideal world, and I would bet there is a federated Wiki service already out there

But, I'm not talking about life changing information here, I'm talking about what happened to Krillin in episode 700 of Dragon Ball Super, I think it's okay if that information lives in one central location - especially since you can always just watch the episode again to verify

[–] notnotmike@programming.dev 2 points 3 days ago (4 children)

Do you happen to know where in the rules it would list the "level of relevance". I did a cursory read through of the content guidelines but I didn't see anything that would necessarily exclude descriptions of specific video game content, levels, or assets, but I'm no master at Wikipedia - I can't say I've contributed much beyond donations.

Also I did mention those unique features some wikis have. For example, the Old School RuneScape Wiki has some really great calculators, maps, and data collectors, so I'm very happy with those. But for less popular ones where nobody is putting in the work to make the wiki exemplary feels like we may as well save time and not give Fandom money by using Wikipedia

And look and feel I would say is good unless it's a fandom, and then all the look and feel in the world doesn't justify those ads

[–] notnotmike@programming.dev -1 points 3 days ago* (last edited 3 days ago) (9 children)

One thing that recently had me pondering was why do we need separate wikis, why not just add the information to Wikipedia? Unless your wiki has some feature Wikipedia doesn't support, it just seems to provide a background image and ads.

For example, I was looking up some Dragonball information, and their wiki was really sparse and didn't answer my question. So I randomly tried Wikipedia and it had all my answers

My only guess is some Wikipedia usage rules that say not to but I find that unlikely

[–] notnotmike@programming.dev 7 points 4 days ago (5 children)

Damn they went hard on Copilot on this release

[–] notnotmike@programming.dev 3 points 4 days ago

Oh awesome! I'm looking forward to this one

[–] notnotmike@programming.dev 4 points 4 days ago

White.

I think because when I was young I associated it with angels and purity and I wanted to be a good person.

Now I just think it looks crisp and clean and it's always been "my" color in games

[–] notnotmike@programming.dev 1 points 1 week ago

So I give you articles that are not only referencing the exact version of addiction you want and mention a support group that you keep referencing and you dismiss them because it's inconvenient. I fit the references to something you might find convincing. I didn't find sources that convinced me I found sources that might convince you.

But please, provide your own evidence, as you referenced earlier. I have provided mine, and I await yours.

You have literally said nothing at this point beyond referencing outdated version of the manual and anecdotal evidence.

[–] notnotmike@programming.dev 1 points 1 week ago* (last edited 1 week ago) (2 children)

Come on, now you're just being rude and dismissive. I'm trying to come together here and come to an understanding.

I have evidence to support it

What, where? You've sited the DSM-V and anecdotes, the former disagrees with you and the latter is opinion

Cite one.

Here's two:

News article using the term "addiction":

Inside Caffeine Addicts Anonymous: 'It Controlled Me Enough' which also mentions a support group, like the ones you reference: Caffeine Addicts Anonymous

Scientific article using the term "addiction":

Caffeine Intoxication and Addiction

Whether or not you agree with them, the point is that it is commonly used.

[–] notnotmike@programming.dev 0 points 1 week ago (4 children)

Avoiding using the word ‘addiction’ is does not make it scientifically irrelevant

No the DSM-V did that

Science says caffeine isn’t addicting

Science doesn't use the term, it is antiquated and no longer scientifically relevant. Science says that caffeine does not cause substance use disorders.

Numerous articles still use the word addiction in them

Numerous articles define caffeine as addictive as well

Society says caffeine isn’t addicting otherwise it wouldn’t allow children to consume it

You're so close to understanding what I'm wanting from this thread and this conversation. Caffeine is a problematic drug that we take too lightly. I do not believe we should be giving it to children, nor do I believe adults should use it frequently.

But, to your point, society does say that caffeine is addicting (we're in a thread that is sufficient proof of that) but society agrees that the "addiction" is minor enough that it is not a big deal. I'm also sure many people would agree that sugar is addictive and yet we feed that to kids more than anyone else.

People that have had at least 2nd hand experience with actual addiction think caffeine isn’t addicting because JFC they KNOW better

The "addictiveness" of one thing being more severe does not mean a less severe substance cannot also be "addictive". Because a gun only kills one person and nuclear warhead kills millions does not mean the gun cannot be described as lethal.

You still haven’t shown anybody who’s opinion is worth listening to that thinks caffeine is addicting

Because I don't work in opinions, I work in science. The DSM-V says (and I can't believe I'm stating this for a fifth time, I'll put it in capitalized letters to make sure you see it) ADDICTION IS NOT A SCIENTIFIC TERM, so nobody will say that anything is addictive in scientific contexts because that would be a scientifically invalid statement.

Karens sitting at a brunch table playfully giggling about their lack of self control over their love for cafe mochas...

Nice, condescension and sexism. Please, I want to have a civil conversation with you about this topic, you do not need to go disparaging me or others to make your point.

You [argue]... the DSM matters...

You stated the DSM matters. You started the conversation with it.

withdrawal is not the definition of addiction

No, it is not, because "addiction" is not defined in the DSM-V besides a note about how the DSM-V does not use the term.

Religion shouldn’t be listened to

In scientific contexts, yes. Absolutely I believe that.

that everything besides your opinion doesn’t matter is a you problem.

I am quite literally citing sources that are not my opinion but are instead current scientific reality or common interpretations. My opinion just happens to agree with the science and I am not bothered by non-scientists using a non-scientific word in whatever way gets the conversation going. I am also citing the opinions of 90% of individuals in this thread - they seem to agree that caffeine is addictive.


I really want to come to an understanding between us and find some place to land.

I understand your perspective - you don't want people to use a term that you feel has a specific definition because you feel that it trivializes your experience - and I think it's not an unreasonable thing to want. I don't want to trivialize those suffering from substance use disorders.

But my perspective is that people are using "addiction" as a communication tool in a non-scientific context and that there is no harm in that. It gets the point across and we are able to successfully communicate about the topic. Sidelining the conversation with corrections on terminology is really not helpful, especially when that terminology is no longer scientifically relevant.

We should be discussing the impacts of caffeine on our bodies and our society, not whether or not one word is better than the other.

[–] notnotmike@programming.dev 1 points 1 week ago* (last edited 1 week ago) (6 children)

I don't know how to word this any differently, so I think this conversation is just about done.

You keep bringing up how science says caffeine isn't "addicting" despite you yourself being the one to point out the DSM-V where they explicitly call the word out as not defined in the DSM-V. So for the fourth time: "addicting" is not a scientific term.

Just because it was preciously referenced in a 24+ year old version does not make it still scientifically relevant. It is not a scientific term any longer, and you can stop treating it like it is.

Meanwhile, in the DSM-V, caffeine is associated with withdrawal symptoms. Symptoms you yourself have described and experienced. So we can both agree caffeine use causes withdrawal.

So because (1) "addiction" is not a medical term and (2) caffeine causes withdrawal symptoms when usage is stopped it is therefore more than fair for people to define it as addicting in a nonscientific context like the one we're in. We should reference science, sure, but science has no opinion on whether caffeine is "addicting" because, again, it's not a scientific word.

Again, you're arguing semantics. This is arguing "gif" vs "jif" at this point. You've given up on medical sources like the DSM because they don't support you so now you are just doubling down with no basis in fact.

Hopefully, we see each other around on the Fediverse and maybe even have another discussion, but one that is more beneficial for us. This one seems to be just spinning our wheels. Good luck to you

 

Pre-1.0 I had aluminum factories that took the waste water from aluminum scrap and fed it back to the alumina solution refineries. However, in my new 1.0 world I can't seem to get it to flow correctly.

I've tried several solutions, including:

  • putting the waste water lower in the junction than the fresh water
  • adding a valve to the waste water to prevent backflow
  • adding a valve to the waste water to only supply the amount not provided by the fresh water

The only think I have not done yet is decrease the water extractor rates, mostly because I don't recall having to do that before when I used a valve.

Any tips? Anyone else had success in 1.0


Update: I believe I may have found a solution - I've added a fluid buffer just after the waste and fresh water merge.

waste       fresh
    \      /
     buffer
        | 
     refinery

This seems to give the pipeline a little wiggle room to settle, whereas without the buffer the fresh water would slowly fill in whenever the waste water wasn't at full production. The waste water would then back up, which meant production of aluminum scrap would back up, which meant that alumina solution would back up, and then meant the water would back up leading to a sort of deadlock With the buffer there's a little more wiggle room in the pipeline for excess water

 
 

My friend and I routinely have conversations about factory design.

His ideal factory ships every ore in its raw state to a single building, which can then move the ore to different floors/sections for processing. He goes further than most and separates each product into its own "room", so all steel bars are made in one room then shipped to the steel beam and steel pipe rooms. Importantly the factory should be designed so that you can "infinitely" expand a room if you need more of that resource.

I prefer what I call "microfactories", where each component is created in a small, independent factory and the result is shipped to a main repository for builder use and for the space elevator construction. If you need modular frames, for example, you would find a group of ores and build a small factory on it and build every sub-component you can in it. Ideally, it would not rely on any other microfactory's outputs, but sometimes that's easier said than done. Often I will have a small cluster of microfactories all dedicated to shipping their output to a final microfactory for processing.

So what do you all use?

Note: He claims his design is more analogous to microservices (from software architecture) than mine, and that mine is something apparently called "pirate architecture". I think he's out of his mind on that one.

 

For me, it may be that the toilet paper roll needs to have the open end away from the wall. I don't want to reach under the roll to take a piece! That's ludicrous!

That or my recent addiction to correcting people when they use "less" when they should use "fewer"

 

I love the idea of supporting small business and quality, handcrafted items. But Etsy seems to be more focused on drop shipping and it becomes a hassle to investigate every item I purchase to determine whether it ships from China or not.

Does anyone know of any alternatives with a good reputation?

 
 
 

I've recently started digitizing my mother-in-law's collection of home movies. What I would love is some recommendations or tweaks I can do to improve the quality and remove any combing or minimize static. I am not particularly concerned with audio quality, but I'll list it below as well.

And so far I'm enjoying the processes. It's really fun to see old videos and to learn a bit about video formats and encoding. I'm an amateur when it comes to these kinds of things so I'm learning as I go along. Each tape I make the picture clearer and the file size smaller!

Recording

  • Sony Handycam (DCR-TRV27)
  • Various DV 60/90 cassette tapes
  • Seemingly ran in standard recording mode (tapes are 60 minutes)

VCR

* I have ordered a A/V to RCA cable which is the manufacturer's recommended connection, but unsure about the effects on quality

Software

  • OBS for recording the VCR feed
    • Downscale Filter: Bicubic (Sharpened scaling, 16 samples)
    • Deinterlace - Linear 2x
    • 720x540 @ 29.97 FPS (NTSC) (upscaled from 720x480)
    • "Indistinguishable Quality, Large File Size"
      • .mkv format with H.264 encoder
    • Audio Encoder AAC
    • Audio 48khz steroe
  • Handbrake for re-encoding
    • 720x480 @ 29.97 FPS
    • H.264 (x264) MKV format
    • No additional deinterlacing
    • "Constant Quality" set to 20
    • Audio Encoder AAC
 
 
 
 

I want to become a more knowledgeable gardener, and besides research and studying, I think a fun way to enhance my knowledge would be a fun gardening game. Are there any that are particularly accurate or relaxing?

Garden Life looks pretty chill but maybe not challenging or accurate to reality.

And to clarify, by accurate I mean you need to plant in correct lighting, water an appropriate amount, and fertilize to optimize for stems, flowers, fruits, etc.. Bonus points for having the option to pick your planting zone!

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