lowflyingaircraft

joined 1 year ago

Sure, but that is all you can use it for. Previously the stealth ability was much more multifunctional

[–] lowflyingaircraft@lemmy.world 2 points 1 year ago (3 children)

For me the biggest nerf aspect is the fact that invis only lasts 1 turn. It's almost impossible to do anything meaningful in that time. Extending it to like 3-5 turns would help. For example you could then blink near to a door and get through it to the other side without taking hits. As it is now, you blink to near a door, move into the doorway, and then become visible in the doorway, and everyone just fires on you there :/

It's not enough time invisible to do anything, and the blink is too short range to get away without more invis

It's the most popular fork because it's the most actively developed, the most balanced, the most in depth, the nicest looking, etc etc.

It's the most popular because it's very clearly the best by a long way. Not just because of an unpopular change in the original which most people don't even remember XD

Pixel Dungeon the original (that one) is very old, and the original app has not been updated by the creator in a while.

Luckily it's open source, and various other developers have created versions. Shattered Pixel Dungeon is by far the most well developed and maintained. You should install and play that instead. It's a far far better game overall than the original.

 

It's almost useless for most situations. The blink ability is too short range to be meaningful, and one turn of invisibilty is useless, no actual time to do anything.

The previous ability (several turns of invisibility) was actually super useful, you could use it to reposition, escape tricky situations, close distance on ranged foes, or get out of range of the deathgaze as it powered up.

But with a short range blink and one turn of invis, all you are left with is a very limited reposition. I invariably find that any place I can actually blink to is still a place of danger, still in range of whatever ranged attacks I am trying to evade, and the single turn of invis is not enough to even step through a door out of sight. The very next turn you are visible again, and taking damage from ranged attacks or hit by the deathgaze or whatever. It becomes a pointless ability, and I find I no longer even use it.

Evan, I beg you to reconsider this change. Even if you got like 3-5 turns of invisibilty after the blink it would be useful. As it stands, it makes using dirk/assassin's blade for Duelist utterly useless. Feels so horriby nerfed as to no longer be an option, which is a shame, because it was such a fun option for Duelist.