jcolag

joined 1 year ago
[–] jcolag@vlemmy.net 2 points 1 year ago

That design looks more difficult to work with than the half-gallon and quart containers that we get in most of the United States (those are waxy cardboard rectangles with square bases and peaked tops), but a lot of people have used them for molds to make block-y things, whether literal blocks, candles, or something else. The waxy coating on the inside made everything easy to remove.

Those, though? As long as there's no smell left, I might suggest just using them for storage. They look well-made for anything from oil to beans, since they're not going to let air or light in.

[–] jcolag@vlemmy.net 3 points 1 year ago

While I don't want to even pretend to tell you how to make your decisions, you actually provide your own argument for why non-commercial licenses fail: Just like you can cordon off AGPL code and not let it touch your main project, big corporations are more than happy to juggle accounting tricks to make a certain piece of a project look "non-commercial," if it'll make them money.

In my opinion, it'd be better to force them (by the terms of the license) to contribute changes back upstream, so that if you disapprove of their use, you have the ability to publicly shame them as it happens.

[–] jcolag@vlemmy.net 8 points 1 year ago (2 children)

While it doesn't have the features itself, you might want to check the Watchy page, because it has a clean comparison table of what I imagine are the major contenders. Bangle looks like the only one with GPS, out of them.

[–] jcolag@vlemmy.net 2 points 1 year ago

I hope that this comes off as encouraging more than discouraging, but this lack of design and accessibility comes from the fact that it's all volunteer work, and volunteers are going to prioritize what they need. The big companies don't have smarter people working for them. They have money to spend on full-time developers (and designers, and writers, and...you get the idea) and someone at the top who wants to turn that investment into significantly more money by selling the software to people.

That's a huge problem, because it puts up a wall between the people who do the work and people who just want to use the results of the work as the workers offered. And I don't know how to fix that, other than to start making a bigger deal about the cultural aspects of Free Software. Like, a particular user may not care about how programmers develop the software, but by showing up and getting to know people, their one-off bug reports become something that people take seriously, because they know that person.

...But that obviously drifts further off topic.

[–] jcolag@vlemmy.net 4 points 1 year ago

I don't think that I've stumbled across that, but scraping through my notes on various open source projects, here's what I can find (other than Opendesk).

  • Mozilla's Open Source Furniture: You'll need the Internet Archive to snag the ZIP file.
  • The Nell Desk: I don't know if it ever made it to GitHub as promised, and again, the Internet Archive will get to the media to know what's going on.
  • Ronen Kadushin's Open Design: It's non-commercial-only, if that impacts anything, and not really "furniture," but I might as well share whatever I have...
  • Apparently, not even the mighty WikiSeat is invulnerable to bit-rot.
  • SketchChair is definitely not a wiki, but generates custom CNC-cut furniture designs.

I also have a reference to something called "Simplified Building Concepts," but the only reference that I can find is this monster of a blog post giving an overview.

I'd love to see the actually-intended site, though.

[–] jcolag@vlemmy.net 2 points 1 year ago

To do something like this without a lot of manual labor, you'd need a database of images, which I don't think exists. But if you already know which files go where, it's not quite what you're looking for, but I used to use Ant Renamer when I spent a lot of time on Windows.

[–] jcolag@vlemmy.net 2 points 1 year ago

The game that I probably go back to the most frequently is Cataclysm: Dark Days Ahead. While it looks like any other roguelike on one level, it has a bunch of different interacting systems, story elements scattered around (if you only find one cataclysm, then you're not looking hard enough), and has a debugging system that (if you're not interested in the action-oriented aspects) can be used to cheat and turn the game into exploring the randomly generated world.