To counter this: you shouldn't sacrifice your own enjoyment for the enjoyment of your players. GMing isn't supposed to be all work no play, and if it is, then you're doing something wrong. Play and and run what's fun for you as well.
jasondotjson
joined 2 years ago
I didn't downvote but I'd imagine it's because people aren't interested in seeing this kind of content in this community, and want things to be more discussion based here.
Could you tell me a bit more about your problems with moves? Is it just that they're 2d6 or is it something with the way they're usually structured?