I just got this game and I'm having a blast, this is the style of game I've been hungry for for a long time.
isosphere
500 internal errors in console, video doesn't play
I agree, but it should still be retired regardless of intended usage - history matters; we don't have to mistakenly other people to show off cool screenshots
i'd settle for more sidewalks in my town
on some streets they just paint a line down the road and call it a sidewalk - one of these is on a road touching an elementary school
I'd probably do this for a hobby project
but financial software? no way in heck!
I've read the thread; Rust-folk I recognize seem to accept that this was done to reduce compile time without suspecting bad-faith, but I can't independently verify that.
There's a post in there where sometime tries to manually compile the same binary to verify that it matches the shipped binary and they were not able to do it, but there could be a good reason for that. Reproducible builds are hard.
It's "rice" because it's asian; it's a derogatory term used towards people and their cars. When I was younger, this term was used against asian drivers and their asian cars - and it was not a compliment.
Looking at Urban Dictionary I see no mention of this anti-asian side of it, but it was there when I was growing up. Maybe others can chime in with their experience, I imagine it wasn't the same everywhere.
Not implying the people using it here are being racist, I don't think they are aware of what I'm recalling here.
A borderline racial slur about making things look good without substance behind the appearance: e.g.: "riced-up Honda civic"
Office is weird about it because of their OneDrive product
Their entire worldview is an anxiety buffet; they've got something for everyone, all they need to bring is unmanaged fear
This is not answering your question (I can't argue for my current SWR, it's the trinity study minus a random fudge factor), but I've implemented an idea that I think others would benefit from.
I've been tracking my current withdrawal rate through time, based on my periodic calculation of baseline expenses. I suppose I could use actual expenses, but that's remarkably volatile, so instead I take the 6 month average of recurring costs.
The benefit is a nice time series graph I can watch. I can plot a horizontal line for my current expected return on capital, and another for my safe withdrawal rate.
The net result is a lot of information condensed nicely. You can see at a glance if you're trending towards safety, or away from it.
I'm too early in the game to know this well, but I feel the lack of mod support. This feels like a game that would really thrive with community support, but they have no plans on supporting mods or open sourcing it. They are currently working on a new project that they haven't elaborated on yet.
Still, I got this game for $14 and if I can find some people to play with I'm absolutely going to get my money's worth - this kind of game just doesn't exist with this level of depth. I love the technical detail of how the ship works on and how the systems interact with each other.