irongamer

joined 1 year ago
[–] irongamer@beehaw.org 2 points 9 months ago

Laser brother fist bump

[–] irongamer@beehaw.org 1 points 1 year ago (1 children)

Did you play Lords of the Fallen 2014? I did play that one and it felt much easier than the Dark souls at the time. It made me wonder if this new Lords of the Fallen 2023 would also feel, or be, easier than the current gen of souls like titles.

[–] irongamer@beehaw.org 4 points 1 year ago* (last edited 1 year ago)

StarUI: https://www.nexusmods.com/starfield/mods/773

Achievement Enabler: https://www.nexusmods.com/starfield/mods/252 (this does require an external dll, use at your own risk)

I was mainly after a mod that would show how much of an item I have in my inventory when buying. This mod does that and more. The achievement mod just keeps achievement enabled with mods installed.

[–] irongamer@beehaw.org 17 points 1 year ago* (last edited 1 year ago)

Bethesda did a good job. I have played SC and SB2 and while I like how they do space travel, the rest of their game sucks by comparison. Bethesda really knocked it out of the park.

This. Just exploring the first POI after leaving the tutorial I thought to myself, "This is how SC, NMS, and ED should have done their ground FPS exploration and combat." The FPS gameplay is much better than Fallout 4/76, Bethesda improved that aspect a good amount. And with any Fallout/Scoll game, I love the clutter loot. I'm now 42 hours into the game, lots of new Bethesda style detailed POIs to discover and explore. People complaining about empty moons/planets are ignoring the hand crafted content and focusing on the unpainted mod canvas... or to give them a bit of a pass they have never played ED, NMS, or SC as those have lots of empty moons as well.

[–] irongamer@beehaw.org 8 points 1 year ago* (last edited 1 year ago) (2 children)

Here are some numbers. I’m at 42 hours played. Resolution 2k, settings are on High. Ryzen 5800x and a Radeon RX 6800xt. The last session of ~5 hours had an average FPS of 108, Starfield is more optimized than BG:3 and Remnant 2.. at least for AMD. I had to lower a lot of Remnant 2 settings and it still averages around 55.

[–] irongamer@beehaw.org 2 points 1 year ago* (last edited 1 year ago)

Replied to wrong level, moving to parent comment.

[–] irongamer@beehaw.org 6 points 1 year ago* (last edited 1 year ago)

Going to dump my initial impression. Note my bias, I love clutter looters and this is a Bethesda clutter looter in space with a bunch of additional systems resting on top of that genre.

It’s a space clutter looter

Played 8 hours last night so this is a very early impression. I love clutter looters and didn’t expect much else from Bethesda’s Fallout/Scrolls main studio. The Bethesda crafted areas are excellent if you are looking for what I call a Fallout / Elder Scrolls clutter looter. Lots of stuff to loot, the FPS combat is much better than Fallout 4 or 76. Don’t expect a space sim like SC or NMS this is a Bethesda Fallout/Scrolls style game with a bunch of additional systems on top of it.

First person combat

I’ve played both SC and NMS. While exploring a station in Starfield I thought to myself… this is what SC should have been for their foot exploration. The derelict stations in NMS are rather static environments and never cared for them much. What surprised me about the Starfield AI is they will “flee” or “flank” by running past you at times. I’ve lost track of enemies at times because of this and have had to go hunting for them. If I had to compare a more recent rpg shooter I'd say the combat is sort of close to Remnant 2 but where Remnant 2 combat is more deliberate and paced, Starfield fire fights are more erratic and frantic. I did find myself enjoying hunting down the AI that will run off and setup elsewhere.

Ship travel

There is fast travel. If you are looking for a space flight sim this is not for you. I don’t have an issue with fast travel as I get no thrills from traveling in space 1:1. There is simulation and there is stupid… SC leans a bit too heavy into the latter. Don’t expect 1:1 space travel in Starfield, it isn’t made for that.

Ship combat

Again this is not a space flight sim. Most recently coming off Everspace 2 I do miss the strafing controls and pedal usage, but that game is star fighter like combat. Starfield does have a ship editor and seems to be more about load out than fighter style combat. Think a bit more like Expanse style combat. I don’t have much time in this area of the game so I can’t say a whole lot more about it.

Additional systems

I haven't played enough to have an impression on the other systems but they are there: ship building, research, resource gathering, surveying, and base/output construction.

Initial impression

I love Bethesda clutter looters and this one is in space. The first few locations are fantastic in their detail, interactivity, and clutter; I going to eat up the Bethesda crafted clutter looter areas. The 1,000 worlds will likely function as a massive canvas for future mods.

[–] irongamer@beehaw.org 32 points 1 year ago* (last edited 1 year ago) (5 children)

It's a space clutter looter

Played 8 hours last night so this is a very early impression. I love clutter looters and didn't expect much else from Bethesda's Fallout/Scrolls main studio. The Bethesda crafted areas are excellent if you are looking for what I call a Fallout / Elder Scrolls clutter looter. Lots of stuff to loot, the FPS combat is much better than Fallout 4 or 76. Don't expect a space sim like SC or NMS this is a Bethesda Fallout/Scrolls style game with a bunch of additional systems on top of it.

First person combat

I've played both SC and NMS. While exploring a station in Starfield I thought to myself... this is what SC should have been for their foot exploration. The derelict stations in NMS are rather static environments and never cared for them much. What surprised me about the Starfield AI is they will "flee" or "flank" by running past you at times. I've lost track of enemies at times because of this and have had to go hunting for them.

Ship travel

There is fast travel. If you are looking for a space flight sim this is not for you. I don't have an issue with fast travel as I get no thrills from traveling in space 1:1. There is simulation and there is stupid... SC leans a bit too heavy into the latter. Don't expect 1:1 space travel in Starfield, it isn't made for that.

Ship combat

Again this is not a space flight sim. Most recently coming off Everspace 2 I do miss the strafing controls and pedal usage, but that game is star fighter like combat. Starfield does have a ship editor and seems to be more about load out than fighter style combat. Think a bit more like Expanse style combat. I don't have much time in this area of the game so I can't say a whole lot more about it.

Initial impression

I love Bethesda clutter looters and this one is in space. Going to eat up the Bethesda crafted clutter looter areas. The 1,000 worlds will likely function as a massive canvas for future mods.

[–] irongamer@beehaw.org 7 points 1 year ago

“And some things that should not have been forgotten were lost. History became legend. Legend became myth. And for two and a half thousand years, the [CNET article] passed out of all knowledge.” - LotR Tolkien

[–] irongamer@beehaw.org 2 points 1 year ago (1 children)

Lab cotton could, hopefully, be efficiently grown

While there are not many details this is hopefully a great step toward more efficient cotton production. There are a number of possible reductions from this method (hard to know without full details though), that being lower usage of land, water, pesticides, herbicides, and shipping.

Longer term what I find exciting is the some of these lab grown systems may work well "closed loop" which mean they might work off planet at some capacity or another. That is a much longer term vision though and we have a long way to go before we master that aspect.

[–] irongamer@beehaw.org 40 points 1 year ago (3 children)

Fits right in with the GOP's desire to bring back child labor.

 

Middle school students in Florida will soon be taught that slavery gave Black people a “personal benefit” because they “developed skills.”

After the Florida Board of Education approved new standards for African American history on Wednesday, high school students will be taught an equally distorted message: that a deadly white mob attack against Black residents of Ocoee, Florida, in 1920 included “acts of violence perpetrated against and by African Americans.”

There is a reason slavers are a common villain trope in a lot of fiction. The idea that slavery is in any way good is generally thought to be a universally rejected concept. Way to undoubtedly show your cards ~~leadership~~ slavers of Florida.

[–] irongamer@beehaw.org 1 points 1 year ago

I cannot handle the fungus gnats flying up my nose

😱

 

After Roe v. Wade fell, the National Domestic Violence Hotline saw a 99-percent increase in callers reporting that people were trying to control their reproductive choices.

 

I may be missing something obvious, but can you search for main url of a post? Trying avoid posting duplicate content. The search doesn't seem to check the url field for local or all search options.

 

The COVID pandemic knocked back progress towards improving public health. Without addressing the underlying social and economic causes of ill health, it could completely stall.

The past few years have not been easy on the world’s health-care systems. When the United Nations set its Sustainable Development Goals (SDGs) in 2015, the threat of a pandemic sweeping the world would not have registered with most people.

Nature 619, 221 (2023)

doi: https://doi.org/10.1038/d41586-023-02251-y

 

"This bill shows that Social Security is fully affordable—as long as the wealthiest among us pay their fair share," said one advocate.

Legislation recently introduced by a pair of Democratic U.S. lawmakers to save Social Security for generations to come would extend the vital social program's lifespan by at least 75 years, according to a federal analysis published Tuesday.

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