fredzBXGame

joined 1 year ago
[–] fredzBXGame@lemm.ee 2 points 1 year ago

Double the size and they could actually stand in a room

[–] fredzBXGame@lemm.ee 2 points 1 year ago

Add in Step 1.5 use detect spells and locate spells - maybe try some esp

[–] fredzBXGame@lemm.ee 3 points 1 year ago (1 children)

That was your longest show huh?

[–] fredzBXGame@lemm.ee 1 points 1 year ago

Thanks very interesting use of Usage Die

[–] fredzBXGame@lemm.ee 2 points 1 year ago

Only St Cuthbert Saves

[–] fredzBXGame@lemm.ee 4 points 1 year ago

judge on a case by case bassis

Beware it can blow up on you.

[–] fredzBXGame@lemm.ee 3 points 1 year ago (3 children)

So I found this Loose Narrative: Few cutscenes and plotlines are offered to the player. The narrative unfolds by exploring your world and uncovering new secrets, talking with NPCs, and slaying bosses. There may or may not be a quest log, but almost certainly there will be no quest markers or anything indicating your next destination.

Stamina-Based Combat: Your attacks, blocks, and dodge rolls all consume stamina. Perform too many actions, and you’ll be left exposed. Combat also tends to be unforgiving, with just a few missteps leading to death.

Pattern Memorization: Enemies tend to signal their attacks before unleashing them, giving you the chance to evade them. Most games in the genre require you to memorize these attack patterns in order to be successful.

Bonfires: Called “Sites of Grace” in Elden Ring, these locations offer a reprieve from the action. They allow you to check your status, upgrade your attributes, and offer something of a checkpoint.

Oppressive Environment: Everywhere you look, there’s something trying to kill you. Few locations are safe from harm, and there’s an ever-present feeling that the world is bearing down on you.

Progression System: Whether you’re unlocking new weapons, reaching new environments, or upgrading your attributes, the subgenre is constantly giving you ways to feel like you’re making progress towards the end of the game.

Loss of Experience Upon Death: If you are holding any unused experience points (often called Souls or Runes), you’ll drop them upon death. You’re then free to pick them back up in a subsequent run, although if you die a second time they’ll be lost forever

You probably could adapt this to work - has some of the elements - you will have to add /work in some of the others https://initiativeone.blogspot.com/2013/05/od-setting-posts-in-pdf.html

There is this as well - https://drive.google.com/drive/folders/0B2bP0GsXwg9xZnNIUjBYemVzLU0?resourcekey=0-Ssu9cfnxeIXiK6948_FRIw

[–] fredzBXGame@lemm.ee 4 points 1 year ago (1 children)

I have only played 2 games of 1e and already a 2e. I wish this 2e the best. Hope it takes off.

 

Zedeck Siew has severed ties with Centaur Games. This is sad news for the OSR Community.

I wish him the best and hope he finds a new home for his projects.

https://cohost.org/zedecksiew/post/1977950-statement-regarding

[–] fredzBXGame@lemm.ee 2 points 1 year ago

UPDATE

Insert Fool Of A Took Meme

The ball looked where it should not have looked.

Magic Jar is a hell of spell is all I will say - The Olde Skewl Version not the wimped out new one

The soul of the possessed victim is forced out of his/her body and now -well I'm having laughs

[–] fredzBXGame@lemm.ee 2 points 1 year ago

oh see the update

 

They tried to be all fancy last night and use a crystal ball to map hexes with a little teleportation.

Sneaky

Sneaky

Players

I may have to bring back the shruken gelatinus cube in the soup trick.

 

Once Upon A Giant for Cairn - Pay What You Want Adventure

Picked this up and it looks to be very much a fairy tale like romp of an adventure. With the right group this could be a lot of fun. :)

https://croakerrpgs.itch.io/once-upon-a-giant

 

download the word file https://docs.google.com/document/d/1i_Tdbi-mCSjYdn73Qw64AAgJXDqyZJFv/edit?usp=sharing&ouid=116188176803554642399&rtpof=true&sd=true

Converting Red’s White Box to Fantastic Medieval Campaigns (FMC) Sandbox and Dungeon Set up for FMC You will need an Outdoor Map – Good Place to get one https://www.reddit.com/r/osr/comments/14b22oj/outdoor_survival_map_for_hexcrawl/

Also Note - Greg Gillespie’s Megadungeons are set to the Outdoor Survival Map.

For Outdoor See FMC Page 134

Part One – Char Creation

This is a game of Adventure, Hacking, Slashing, and Casting Spells in a Dungeon that is actively trying to kill you. It is alive and does not like you. Get rich and Retire in Wealth if you survive that is. Recommended for Levels 1-14.

I suggest using 4d4+2 instead of 3d6 down the line - feel free to experiment.

Additional Encumbrance Weights and Cost Rope - 70 10' Pole 100 1 torch 30 mallet & stakes (3) 80 Lantern 70 Iron Spikes (12) 100 bunch of garlic 30 wolfsbane 50 belladonna 20 small mirror 40 standard ration 130 iron rations 110 Leather Boots cost 12 weight 90 Leather Shoes cost 5 weight 70 Bag of 100 marbles cost 1 weight 130 Pouch of Pipe Weed cost 4 weight 70 *10 good smokes Halfling Smoking Pipe with Cleaning Tools Cost 22 weight 60 *Never proven in a court of law that these tools are thieves tools - Never Ever! Crowbar cost 3 weight 140 Cloak cost 8 weight 90 Lock Picks with Leather Case cost 18 weight 30 *must be purchase from another thief or guild Small Metal File cost 2 weight 20 Drafting Set with Brass Compass, Protractor, Triangle, and Ruler – Comes in Leather Case Cost 10 weight 90 2 Drafting Pencils cost 1 weight 10 Ink Quill Pen and Brass Ink Pot cost 3 weight 30 Artist Sketch Pad with 20 pages cost 4 weight 40 Leather Bound Accountants Ledger cost 7 weight 50 Graph Paper Notepad with 75pages cost 3 weight 30 Leather Bound Journal with Locking Clasp & Key 60 pages cost 15 weight 50 Tin Finger Paint Palette with assorted colored paint cost 4 weight 40 Small Fine Artist Paint Brush cost 2 weight 10 Box of Colored Chalk cost 1 weight 30 Pail of Paint (usually red other colors cost extra) cost 3 weight 200 Large Paintbrush cost 2 weight 100 Large Wooden Bucket cost 1 weight 250 Box of Carpenter Nails cost 1 weight 110 Box of Roofing Tacks / Nails cost 1 weight 110 Carpenters Hammer cost 5 weight 130 Glass Jar of Wood Working All Purpose Glue cost 2 weight 90 Other Misc Equipment weight 80

SUNDRY refers to any item in the inventory. HERBS is a generic term for any of three: Wolfsbane, Belladonna or Garlic. Best to have a variety of gear to exhaust.

I'm nice and I don't count read magic as a spell – just the character must have the ability to cast 1 first level spell or prayer to read magic.

Mages and Elves may learn new spells from scrolls. This counts as using the scroll. Must have ability to cast the level of the spell to add to spell book. **Takes one whole night to add the spell to the spell book. ***Must be done at night under the light of the moon and stars. ***The special ink requires moon & starlight to work. Most Mages do this at the top of their towers to insure the purest moon & starlight. Elves climb to the top of their trees of course.

Elves may have Dagger, Sword, or Mace in one hand & shield the other to cast spells. Elves do not require hand gestures to cast spells. ******Elves may not cast spells in armor heavier than Elven Chain. ***Elves may wear Elven Chain, Leather, and hold a shield to cast spells.

***Cleric must have the holy symbol in hand to turn the undead. Words must be spoken and the holy symbol brandished about as if casting a spell.

****All Natural Healing and Recovery of Spells / Prayers must be done topside. Is not possible down inside the dungeon.

Halflings can Hide, Move Silently, Detect Trap, and Remove Trap on a 1-2 roll d6 – also gain +1 with sling, +2 to AC in combat against Human Size Opponents, against Giant Size Opponents gain +3 to AC. Halfling Movement Pg 62 as Pixie on Ground Movement equals 9 -Armor Restriction to Leather. Max Encumbrance 1200 Coins. ***Halfling may move full movement and fire Sling.

 

Might run this with Esoteric Enterprises or White Lies

https://www.kickstarter.com/projects/slavdomstudio/slav-borg-a-post-soviet-semi-fantasy-osr/posts/3845468

links to download the free adventure Think of the Children

 

This seems very OSR! https://youtu.be/uj0Gk35kkp0

 

I have been working on this Sword & Cybernetics Game idea for awhile now.

Game will take place in 2 settings The Mundane Modern World - basically our world Then there is Wonderland - enter by cybernetics, drugs, near death experience, or the very rare magical gateway.

https://youtu.be/VVZNHqtDogY

When the creatures on the other side get jealous https://youtu.be/P_34oNWmNsc

So one of the missions is to stop the planned re launch of Minky Momo the Anime That Causes Earthquakes - Cable TV is going to launch it in America https://youtu.be/2RxMbEkCBl4

This cursed anime is also the start of Truck Kun as a method of Isekai - Kids are commiting suicide by stepping in front of trucks to go off and play as video game characters in magical worlds.

This all must be stopped - The burden falls onto the PC's Truck Kun the Greatest Serial Killer https://youtu.be/77if5mRTkOE

Game Systems I might use include Agents of O.D.D. , Esoteric Enterprises, and Skyscrapers & Sorcery

 

With the success of Mork Borg and Pirate Borg here comes the massive wash of other borg games.

https://www.kickstarter.com/projects/heltung/corp-borg

could not find a link for skateborg but did find this https://www.reddit.com/r/MorkBorg/comments/14jayns/skateborg_the_low_down/

Will Jean Luc protect us from the Borg? They are multiplying!

14
Hex Crawling In The Olde West (sivads-sanctum.itch.io)
submitted 1 year ago* (last edited 1 year ago) by fredzBXGame@lemm.ee to c/osr@lemm.ee
 

Grab your six gun and horse. It's time to ride off into the Wild Blue Yonder!

From the people who brought you Wolves Upon The Coast

https://sivads-sanctum.itch.io/ghosts-of-the-sierra-verde

 

Every 6 months or so this comes up on these OSR Discussion Groups.

I just want to say there is at least 1 Old Skewl Game With No Thieves and No Clerics in a Fantasy Setting

The Fantasy Trip - Yes there is a Thief Skill and Physiker Skill

but no Clerics or Thieves as D&D presents.

The game has been around and played since 1981

 

I think gods and immortals should not be participating in this debate. :)

He comes from a distant and magical land called France!

Determination and Fireballs are the secrets of success.

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