fer0n

joined 1 year ago
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[–] fer0n@lemmy.world 1 points 5 days ago

The default icon now supports iOS dark & tinted app icons :)

[–] fer0n@lemmy.world 1 points 1 week ago

PC version seems to be well received. You can return the game up until 2 weeks and <2h play time, so it might be a good idea to grab it shortly before full release and then return it if you don’t like the update.

 

A few months ago, Blade and Sorcery's PC version received its 1.0 update, with no launch date for the standalone Nomad in sight. After months of hard work, developer Warpfrog is bringing the 1.0 content to Blade and Sorcery: Nomad, alongside the launch of Citadel, which has been a PC-exclusive map for years.

The 1.0 update adds Crystal Hunt, a progression game mode for those seeking a campaign-based mode. There's also the introduction of skill trees, more spell combinations, and plenty of exciting skills to use for the first time.

 

Presumably, the company is making this change to stop Apple from taking a cut of new subscription revenues for Disney Plus and Hulu. However, if you already subscribe to those services through Apple, Disney says you’ll still be billed through Apple.

[–] fer0n@lemmy.world 1 points 2 weeks ago

I guess it mostly means elbows. I’ve also heard that upper body tracking could be used for something like walking direction, but afaik not a single game is actually using that (there’s 3 or 4 games that use upper body tracking at all).

 

Stress Level Zero's Brandon J Laatsch described inside-out body tracking as "the most game changing feature of VR hardware since tracked controllers in 2016", and said "Other hardware players either need to step up and develop it or concede the space to those who do because it will create an insurmountable divide." […]

IOBT shipped in December. However, almost a year later it's still only used by a tiny handful of standalone apps, including Swordsman VR, Drunkn Bar Fight, XRWorkout, and FastHands. In fact Meta's own new avatar system doesn't even use IOBT.

 

But until recently, the only way to build XR apps for Meta's headsets was with a game engine, such as Unity or Unreal, and Meta didn't provide any kind of UI framework for either. This is why many apps on your iPhone use the system design language, while every app on Quest, even the most basic experiences, the UI feels completely different, often custom-made by the developer or imported from the Unity Asset Store.

Meta has finally released a solution to this. It's called the Horizon OS UI Set, part of v69 of the Meta XR Interaction SDK for Unity, and provides Unity developers with the components to build interfaces that feel cohesive with Horizon OS.

 

The selloff came just weeks after Shiftall announced a new headset, MeganeX superlight, after failing to deliver the original MeganeX it teased in 2022 and said it would ship in 2023.

And as unbelievable as it may sound, Shiftall is doing it again. It won't actually be shipping the MeganeX superlight it announced earlier this year, and instead opened preorders for a new "MeganeX superlight 8K".

 

We've seen free apps like Rec Room achieve a large install base outside VR, but Walkabout Mini Golf may be one of the first to make the leap from VR to iPhone as a paid app featuring private rooms for multiplayer connecting to all major VR headsets.

[–] fer0n@lemmy.world 2 points 3 weeks ago

Super excited for the full release. It’ll be flooded by 5 year olds, but as I understand it they plan on having custom stations and a level editor. I wouldn’t be shocked if this ends up being more popular than gorilla tag, with a more active competitive scene than Echo VR. But we‘ll have to wait and see.

 

While many of these studios continue to deliver content, outside of Batman: Arkham Shadow, we’re still largely waiting to see what’s next. And although you’d expect Meta to keep the exclusive games coming at a regular pace, there are a few factors at play that suggest Meta may actually be slowing down, rather than speeding up its push for VR content.

Firstly, the games industry as a whole is feeling the effects of the economic downturn, partially spurred by rapid post-COVID inflation and war-driven energy disruptions. Layoffs are a regular occurrence, and we don’t expect the headlines to change any time soon. Notably, Meta hasn’t acquired any VR studio since 2022.

[–] fer0n@lemmy.world 1 points 3 weeks ago

I’m assuming you’re talking about Orion? Because that’s still years away, if they ever end up shipping at all. Meta has the tendency to promise a lot.

 

In a previous emailed statement, a spokesperson clarified that photos and videos captured on Ray-Ban Meta are not used by Meta for training as long as the user doesn’t submit them to AI. However, once you ask Meta AI to analyze them, those photos fall under a completely different set of policies.

In other words, the company is using its first consumer AI device to create a massive stockpile of data that could be used to create ever-more powerful generations of AI models. The only way to “opt out” is to simply not use Meta’s multimodal AI features in the first place.

[–] fer0n@lemmy.world 2 points 1 month ago

I’m sure there’s feedback to be gained by actually releasing something, but I bet they’d like more people to actually use it. But yeah, it doesn’t look like there’s tons of apps being developed for it. They do keep reiterating how many companies are using it. Curious what their next version will look like.

[–] fer0n@lemmy.world 2 points 1 month ago (2 children)

It does help by building out the ecosystem though and getting feedback for future versions. And it exists, which is more than can be said about Orion.

 

By the time AR glasses with the field of view of Orion ship to consumers, passthrough headsets will be sleek, light, and powerful, with passthrough quality that may rival transparent optics, and virtual object quality that far exceeds them.

To put it simply: incredible mixed reality headsets will arrive before acceptable AR glasses. […]

The future is AR glasses, yes. But it's mixed reality headsets too. And unlike AR glasses, mixed reality headsets are here right now, and both the hardware and software is getting better every year.

 

Quest users can cast their in-game view to a TV, a mobile phone, and even to their friends and family on Facebook Messenger now. According to a recent marketing image uncovered by serial leaker and data miner Luna, it may soon also include support for WhatsApp too.

[–] fer0n@lemmy.world 1 points 1 month ago

Yes, it’s super confusing. They’ve actually renamed a lot of stuff to "Horizon".

The app is called "Meta Horizon", the operating system is called "Meta Horizon OS", there’s "Horizon Workrooms", the "Horizon Feed", and the previously mentioned "Horizon Home", non of these have anything to do with "Horizon Worlds" which is the thing everyone thinks of when they heard that word.

[–] fer0n@lemmy.world 1 points 1 month ago (2 children)

Not horizon worlds, horizon home. That’s the "Home Screen" of the quest where people appear if you join them on a call.

 

Meta says AI NPCs are multiplayer by default, and creators will be able to customize both their appearance and voice.

[–] fer0n@lemmy.world 2 points 1 month ago

You can play it in vr or flat as I understand it

[–] fer0n@lemmy.world 3 points 1 month ago

I’ve opened a Pull Request for this. They’re not perfect, but probably better than not having anything at all.

[–] fer0n@lemmy.world 5 points 1 month ago

Haha with that cover it could be "Zuckerberg is funding a puppy orphanage" and people would still downvote it

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