brsrklf

joined 1 year ago
[–] brsrklf@jlai.lu 1 points 4 months ago

So they did plan more than that originally, that explains why I was confused about it.

It's a shame though, a reboot would have been interesting. It's not like you can't play the original games anymore.

[–] brsrklf@jlai.lu 3 points 4 months ago (1 children)

I like Minish Cap but my one problem with it is WHY THE FUCK CAN'T I MAKE A HOUSE FOR THE THIRD ORACLE???

I mean, there are clearly a building site for it and dialogue hints for a third house. They obviously shipped the game with an unfinished side quest, I spent hours trying to get it.

[–] brsrklf@jlai.lu 2 points 4 months ago

A good score can definitely change a game to me, but yeah if you're going to claim "staff" from legendary games I'd assume more than one guy, and people who had a hand in design.

I know and like lots of games scored by Sakuraba, and not that I don't like his music but... I don't know, it tends to sound very same-y and almost random at times. Especially in that 00's era. There was a corny melody pattern he put in all of his big themes at the time, Tales of Symphonia, Baten Kaitos, Golden Sun all had it somewhere, and I couldn't hear anything else when it happened.

That said, when it works, it works and it's pretty unique. True Mirror and Valedictory Elegy from Baten Kaitos are very good, and a perfect fit for their games.

[–] brsrklf@jlai.lu 5 points 4 months ago

For once Konami gets credit for basic decency I guess. Wooo.

Reminds me of the assholes at Capcom who once removed a big part of Okami's ending because "it was a movie with Clover's logo on it, and we had no right to use that logo on a game they didn't directly work on".

Clover, the studio that they'd close up for financial reasons a few years before and who made the full fucking game to begin with. But you know, they didn't work on the mostly straight port.

[–] brsrklf@jlai.lu 3 points 4 months ago (2 children)

Wonder what a Morrowind speedrun looks like nowadays. I saw one a long time ago that was basically Icarian flight scrolls and lots of drugs that make you better at making drugs.

[–] brsrklf@jlai.lu 1 points 4 months ago

Try to cheat Death and piss off the gods for a free one with unlimited warranty.

You must deal with the delivery yourself though.

[–] brsrklf@jlai.lu 5 points 4 months ago* (last edited 4 months ago)

French public services tend to switch between FOSS and proprietary software, depending on the politics of the time.

In my little corner of it, they're leaning toward proprietary right now, especially since a big Microsoft ecosystem deal was kind of forced on us and we're supposed to go all in. Who knows how long it'll last though.

[–] brsrklf@jlai.lu 1 points 4 months ago (2 children)

I didn't expect it to be that close to the original.

The way they'd presented the project I was expecting something more of a reimagining. This looks like the exact same game with revamped graphics.

[–] brsrklf@jlai.lu 2 points 4 months ago* (last edited 4 months ago)

Gameloft iself is controlled by the Bolloré family. I have little love for the House of Mouse, but believe me, there's far worse. Not much worse than Bolloré though.

[–] brsrklf@jlai.lu 3 points 4 months ago (1 children)

Quel centre? Celui qui nomme Darmanin?

[–] brsrklf@jlai.lu 22 points 4 months ago* (last edited 4 months ago) (4 children)

Yeah, if they're the only people from these games involved, that's more than a bit ridiculous.

This game involves staff from Super Smash Bros. Brawl, Namco's Tales, Shining Force, Mario Golf and Star Ocean!

Also, that's just one person and he makes music.

[–] brsrklf@jlai.lu 22 points 4 months ago

Those are almost completely self-imposed. Style is important, not hyperrealism, and almost nobody would complain about lack of realism if the result has good artistic direction.

Those who do complain may be vocal, but they're a tiny, tiny minority. Realism is a coat of paint that may impress for a couple minutes before you start caring about what the game is really worth.

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