bekopharm

joined 1 year ago
[–] bekopharm@discuss.tchncs.de 3 points 1 year ago (2 children)

Star Trek Fleet Command

Nope. I'm aware of various bridge command sims though :)

It's just not really my cup of tea.

[–] bekopharm@discuss.tchncs.de 1 points 1 year ago (1 children)

I edited this and removed the Markdown. Hope it shows now?

[–] bekopharm@discuss.tchncs.de 1 points 1 year ago (1 children)

Wait… does Markdown not work for kbin too??

[–] bekopharm@discuss.tchncs.de 2 points 1 year ago (2 children)

Sounds like Markdown went Markunder on your Lemmy client? 🤔 Try the source of this post maybe: https://discuss.tchncs.de/post/5164302

Space Pew Pew is more a category ;-)

[–] bekopharm@discuss.tchncs.de 2 points 1 year ago

And there are a few other input options that aren’t seen much any more:

I raise the bar. Using a DIY 5.- EUR head tracker in NMS mapped to a virtual gamepad and my X52 Pro joystick mapped to another virtual gamepad and some keyboard keys just because (Why waste a perfectly fine HOTAS system just because the game is too stupid to support this?) :D

…and also KBM because this is simply more comfortable on foot.

Yes, it's complicated and it absolutely depends on the game and even… location? Like, on the couch I prefer some sort of gamepad controller too.

[–] bekopharm@discuss.tchncs.de 5 points 1 year ago

We met on the Mumble like 3 days ago :P

Alas yes, join the SC LUG. It's the best LUG out there [for penguins] 🤣

[–] bekopharm@discuss.tchncs.de 3 points 1 year ago

Plenty but mostly snippets only. Nothing cohesive for a while (3 kids don't leave much energy for YT).

There is a project website: https://SimPit.dev (slow af, backyard hosted but ads and tracking free) There's also a PeerTube channel: https://tube.tchncs.de/a/bekopharm/video-channels I did make one of those dreaded YT Shorts (not going to do that again - that's just pain): https://www.youtube.com/shorts/BoJHZQpK2Iw

Other sources may be derived from the project website or my blog 🤓

[–] bekopharm@discuss.tchncs.de 4 points 1 year ago* (last edited 1 year ago)

Mission accomplished 😜

Edith says: This is mostly because I don't have any icons for X4 yet. The HUD app (written in React) can switch that on the fly but I'm really not big on the gfx side and that's also a lot of hot needle coding going on. Currently also experimenting with Rive animations that are more suited for classic MFD applications. See this [unlisted] demo snippet: https://www.youtube.com/watch?v=suik2_baUfU

[–] bekopharm@discuss.tchncs.de 2 points 1 year ago

Wasting away hours with Ostriv. Alpha/ea or not. It's not stressing at all, in default even very slow and can be paused. Goes great with an audio book 👌

Alas activity slowed down a lot recently. Which is not very surprising considering the dev lives in a freakin warzone :-/

[–] bekopharm@discuss.tchncs.de 2 points 1 year ago

It's really "the best" I found without going down the realism route.

Spent a lof of time figuring out what I want :)

…also huge fan of the franchise since… dunno… forever I guess?

[–] bekopharm@discuss.tchncs.de 1 points 1 year ago

I know, late for the party. Know what else has "seamless" flying from space to surface?

This tiny FOSS game here nobody heard of before: Pioneer Space Sim

Yes it is nowhere state of the art in looks but considering it's very slow development from what's mostly a one dev show I find that a lot more impressive.

Also yay for orbital mechanics.

[–] bekopharm@discuss.tchncs.de 9 points 1 year ago (2 children)
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