WolfLink

joined 5 months ago
[–] WolfLink@sh.itjust.works 4 points 11 hours ago

It’s 100% a software limitation and you absolutely can screen capture and OCR it.

[–] WolfLink@sh.itjust.works 1 points 12 hours ago (1 children)
[–] WolfLink@sh.itjust.works 5 points 18 hours ago (1 children)

My theory with a lot of these games that “released badly and then come back” is everyone who disliked the game stopped playing and everyone who liked it kept playing so the crowd playing years later had a positive opinion of it through self selection more than anything the devs did.

I personally liked both Cyberpunk 2077 and No Man’s Sky on release, and while they are better now, I don’t see the night-and-day difference the internet would make you think happened.

[–] WolfLink@sh.itjust.works 3 points 1 day ago (2 children)

Game looks neat but do the devs know what “mirth” means? Weird title.

[–] WolfLink@sh.itjust.works 20 points 1 day ago* (last edited 1 day ago)

The reason you do stuff in a venv is to isolate that environment from other python projects on your system, so one Python project doesn’t break another. I use Docker for similar reasons for a lot of non-Python projects.

A lot of Python projects involve specific versions of libraries, because things break. I’ve had similar issues with non-Python projects. I’m not sure I’d say Python is particularly worse about it.

There are tools in place that can make the sharing of Python projects incredibly easy and portable and consistent, but I only ever see the best maintained projects using them unfortunately.

[–] WolfLink@sh.itjust.works 30 points 1 day ago* (last edited 1 day ago) (1 children)

“Anti-pornography” specifically means “anti-LGBT” to them.

[–] WolfLink@sh.itjust.works 2 points 2 days ago* (last edited 2 days ago)

I sometimes use VPN software like LogMeInHamachi or Tailscale to play Minecraft multiplayer with friends over the internet.

Basically it makes your computers act as if they are on the same LAN. It should work for playing any game with LAN multiplayer support over the internet.

[–] WolfLink@sh.itjust.works 3 points 3 days ago (1 children)

The 3D Prince of Persia games were Ubisoft

[–] WolfLink@sh.itjust.works 2 points 3 days ago

Having lived on both coasts, I think the “kind but not nice” thing is something people who are actually neither say to feel better about themselves.

[–] WolfLink@sh.itjust.works 8 points 5 days ago* (last edited 5 days ago)

10% of the earths mass

[–] WolfLink@sh.itjust.works 6 points 5 days ago

What is the “executable” in this context? I’m kinda confused as to what you are looking for.

What’s wrong with parsing the input files at runtime? Is it performance? Do you want one file to load instead of multiple?

Many have suggested pickle, which is kinda what you are asking for, but on some level it’s not much different from parsing the input files. Also, depending on your code, you may have to write custom serialization code as part of getting pickle to work.

Note that pretty much every modern game is a bundle of often multiple pieces of executable code alongside a whole bunch of separate assets.

 
 
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