Ventus

joined 1 year ago
[–] Ventus@beehaw.org 1 points 1 year ago

Thats not what I meant by interconnectedness, my mistake. What I meant is: having the same connectors on different devices. The issue solved is that nothing then has to become waste. If Apple decides to use a slightly different connector, and make their old one obsolete, then yes, it becomes waste. Of course technology evolves, but the usb-c standardisation is not meant to say "nobody can ever innovate", it just means that as long as it is in effect, predatory companies can no longer wall off themselves through non-sustainable, greedy business practices.

[–] Ventus@beehaw.org 9 points 1 year ago (2 children)

The "bit at the end" definitely is an issue though. Thats where the interconnectedness between devices can happen. If you have to have the same end on one side, but a different on the other, its the same as having completely different ones. The problem being solved, is that now ALL cables will be used for ALL devices, not just charging blocks.

[–] Ventus@beehaw.org 10 points 1 year ago

Commenting to agree. The green bubble is very literally a deliberate choice on the side of Apple. The infrastructure is already in place to merge with every other phone manufacturer.

Addendum: Apple products as status symbols has been their project from the start. "Sent from my iPhone" as default on emails, being the most emminent example.

Sent from my fairphone3

[–] Ventus@beehaw.org 13 points 1 year ago

Thank you for opening yourself up to the discourse!

First of all: I don't use any apple products, because I strongly disagree with the company on an ideological level.

My opinion on apple products, personal opinion that is, is that the walled garden approach has pros and cons. Meaning, they control everything within their ecosystem. You can't install a third party app without it being approved on the appstore first. This is good in the sense, that there is virtually zero risk of bad actors being able to access your systems. This is bad, because it allows apple to dictatorially allow/reject apps, and ideas that they don't agree with. I don't know if they have done this, but it would not surprise me.

Another large issue I have, as a nerd, with apple's approach. Is that having everything easily accessible and controlled by the company (here I mean things like, its more difficult to make changes to your computer as compared to linux, where you have full control) makes for a tech-illiterate public. Anecdotally, I have friends who are very skilled at tech, one is a space-tech student, the other a high-level games programmer, and both feel they can't switch to another phone than Iphone, because it is such a specific way of interconnectedness that exists when you have all apple products. It is so easy to airdrop, or screen share, cloud save etc etc. That it is a fundamentally different experience to use anything else. Now, that might seem like a pro for apple, but my issue is that this interconnectedness should be a priority between ecosystems too. Ideally I would like to have these features as a given on any system, like email can talk to email (fediverse hype), instead of being locked to a single ecosystem.

In conclusion: Apple is known for keeping their information under lock and key, and not allowing any interference with their systems. I think this is bad.

Thanks for bringing it up! And remember there is no right/wrong, except what you personally feel good about.

[–] Ventus@beehaw.org 3 points 1 year ago

Guy was nutty for sure. No saving grace there.

Be mindful, though, that Kaczynski was subjected to a three-year mind control experiment, tentatively linked to the infamous MK Ultra. I don't think evil is inherent in most people, and this might be the reason for his growing misanthropy over his life. Regardless, he got the punishment fit for his terrible crimes.

[–] Ventus@beehaw.org 4 points 1 year ago

Recently I've delved into Dredge, by Black Salt Game. Its a tiny little fishing game, you play as a fisherman and have to go out, fish, come back and sell before it goes bad.

Nothing out of the ordinary, nope, nothing at IA! IA! RLYEH FHTAGN

It IS a fishing game, I didn't lie, but with very distinct lovecraftian undertones. Its got it all, unknown deep horrors, esoteric magic, and ancient lore. I managed to work my way through it in 7 hours. At times it felt a little long, but its a beautiful ride with a small, but interesting cast of characters.

Wholeheartedly recommend it.

[–] Ventus@beehaw.org 0 points 1 year ago (1 children)

I've seen that name around on Nebula. Seems like he does good stuff! Thanks for the recc

I'm just glad that there is finally a little pushback to the urban-hell model of urban planning haha

[–] Ventus@beehaw.org 0 points 1 year ago (3 children)

Thats a really solid perspective. Again, where I'm from, Denmark, midwives and the like, especially at-home help, have their own cars with the regions seal on the side of the car. So that part is also solvable.

My argument is based on: fewer cars = good. Especially in urban spaces. I'm not saying cars have been totally solved in Denmark, far from it, but with a solid network of bikepaths, sometimes more space for bikes than cars, and many exclusive bus lanes, not having a car isn't an issue. In fact, in our capital, you can't get somewhere faster with a car than with a bus/metro.

The main problem with going less cars as I see it is mostly gear transportation. How do you bring whatever kit you need for your job, if you can't bring a car? This question remains unsolved.

[–] Ventus@beehaw.org 1 points 1 year ago* (last edited 1 year ago) (5 children)

Isn't this what ambulances/non-emergency medical transport is for?

I mean, where I'm from you have two different medical phone numbers, one for emergencies, and one for non-urgent help, like transport to chemo or other regular treatments.

Edit: As in: a securing of health infrastructure should be included in the car-free discourse. Having free and easily accessible medical transportation would make the argument for less private cars much more palatable.

[–] Ventus@beehaw.org 3 points 1 year ago

My two cents on the topic. Basebuilding to me, in order to be reaaally good, needs to have a mix of necessity and aesthetics. The emminent example to me being Satisfactory. Basically, the entire game is basebuilding, and you could easily "win" by overrunning the whole map with buildings with very little order to it. But its more efficient to plan well, and keep optimising the material order.

Having a system where you can easily place things according to a planned idea, as well as having the ability to just go nuts, is part of it.

All said, however, the most fun in building games is the moment when you're 'done' with a big section, or new unlock building, and you get that short moment of blizz when a plan comes together.

[–] Ventus@beehaw.org 3 points 1 year ago

It has a big community on discord and reddit. The devs recently released Darkest Dungeon 2, so a lot of attention is paid there.

Their discord is: https://discord.gg/darkestdungeon

Funny you should say stressful haha. Cause its only stressful in the sense that your heroes will be stressed out, and you might be when a plan falls through. Hope you have fun if you check it out!

[–] Ventus@beehaw.org 5 points 1 year ago

Red Dead is incredibly taxing. No way to play that on onboard graphics unfortunately. But its a great recommendation!

 

Hello gamers! What are your favourite examples of building/crafting mechanics in games?

I'm talking things like basebuilding in Subnautica, where you're involved in the resource upkeep and managing total rooms vs. fortifications. Or how Frostpunk limits your choices with a research-increasable building radius, plus constant pressure to adapt to unexpected situations, the fix to which you'll have to implement before the next situation.

In general: What makes Building dope in games?

This can be in games with building as a goal, e.g frostpunk, or games where its pretty much an afterthought. Trying to expand my horizons, and think it'd be neat to hear what y'all feel makes building good

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