Skellymax

joined 1 year ago
[–] Skellymax@lemmy.world 4 points 3 months ago

Yup. Cats can get pretty warm. The rumble feature is pretty nifty, but don't grip too hard or they'll hurt your fingers.

[–] Skellymax@lemmy.world 2 points 1 year ago

Would you like a recipt for your mugging? Also, before we go I'd like to offer our discount subscription service. For only four muggings each year, the bumps and bruises will only be cosmetic, and we'll even call the ambulance for you! By the way, how would you rate your mugging experience this time? That was a pretty nasty thump, but do you have a moment to fill out a quick survey?

[–] Skellymax@lemmy.world 3 points 1 year ago

I'm down for it.

I'm going to suck at it, but I'm down for it. TwT

[–] Skellymax@lemmy.world 3 points 1 year ago (1 children)

How flavorful were the potatoes inside? Did the bacon flavor actually sink in?

[–] Skellymax@lemmy.world 2 points 1 year ago

I talked about this with a friend. From what I've seen it's about the spectacle. It might not have Dark Souls levels of technical and mechanical design mastery, but hot damn, the sheer fucking spectacle of it all!

I think that's the genius of the game. It's not meant to be a space for player to hone or practice their action RPG combat skills. It's meant to blow their minds and make them feel powerful.

[–] Skellymax@lemmy.world 1 points 1 year ago (1 children)

I'm not a fighting game fan myself, but I looooooove watching GGS.

It was the first time I was able to follow streamers as they began the game, worked at progressing, and slowly improved.

[–] Skellymax@lemmy.world 2 points 1 year ago (1 children)

I'm in full "Starfield waiting room mode". Between this and my job taking a large portion of my time I'm disinclined to fully invest in any game. I still spend a few of hours here and there, but it's less focused and more just 'dicking around'.

  • WoW solocraft server is something I've been meaning to get setup for awhile. I tend to be a solo WoW player and the leveling process draws me more than endgame. The server I run is passable, but a little jenky. The space bar causes you to jump when underwater, global cooldowns have a hiccup delay, pet aggro functions incorrectly, etc.

  • Xenoblade 2 has been on my list for awhile. For misc reasons I gave up on the game partway through in favor of watching the cutscenes movie-style. I still want to beat the game though. The game is complex and I've been trying to get advice on a methodology for playing the game's systems. Until I get that help though I merely dabble with the game and tiptoe forward.

  • Gregtech NH. It's been a hot minute since I've run a minecraft mod pack. A friend mentioned them and I figured I'd do a bit of research and find what people consider to be a good one. GTNH is not new, but apparently it has had a long time to cook and is balanced and developed.

  • BotW may not be the shiny new TotK, but it's what I have. I didn't 100% Tears, but I saw all the story content and beat it. My copy was borrowed so afterwards I returned it. Now BotW is all I have, but it's still fun and an excellent 'dicking around for an hour' kind of game.

[–] Skellymax@lemmy.world 1 points 1 year ago

I haven't seen much recent anime, but as a connoisseur of funk I give my accolades to:

[–] Skellymax@lemmy.world 3 points 1 year ago

Bouncing between Xenoblade 2, WoW classic, BotW, and Gregtech. I have little time on weekdays- only an hour or two to screw around before work.

 

Best driver for each blade/weapon at endgame is an easy question to find answers for.

My question is, how should I be spending core crystals throughout the game? I know that at endgame Rex can bond all blades, but I would wager that using no crystals on him for a massive portion of the playthrough is likely not a viable option for a novice.

Should I just feed each driver equally? Is there something I should fish for, and then back off the bonding once I have it? What do I need to have a serviceable team in the early-to-mid game? What mistakes should I try to avoid in regards to giving crystals to drivers?

I'm not asking for a 'good build'. I'm asking for 'a methodology for developing a good build as I progress through the game'.

An adjacent question is what to do with Tora/Poppy? I'm personally not a fan of Tiger-Tiger and would rather not interact much with it, but the DLC pack gave me a bunch of ether. I suspect I can't use that ether to completely make her an endgame fighter (and I wouldn't want to do that even if I could), but I figure I might be able to buy upgrades for Poppy to make her a serviceable crutch until I can replace them with a standard driver. Any suggestions on how viable this method would be, or how to go about doing it?

[–] Skellymax@lemmy.world 4 points 1 year ago

This was exactly where my mind went.

Like... sure. I can see the merit of an article titled "Top 10 reasons not to drive your spaceship through a star." But I think we're a bit far off from that. 😆

[–] Skellymax@lemmy.world 3 points 1 year ago (1 children)

I have this amazing antique expandable table with leaves. It's perfect for big game nights, but I don't have a place of my own that I can host people at, let alone move the table out of storage. 😆

Someday I'll be able to host big game nights with it.

[–] Skellymax@lemmy.world 5 points 1 year ago (1 children)

Hollow Knight: Silksong

I'm glad they're taking their time, but whew! I'm getting worn out waiting this long.

 

Capstones are rarely acquired in actual play since next-to-no groups manage to get to 20. Even published adventures tend to end at 18, or see very little content beyond 20. Having capstones at 18 would enable more groups to be able to actually play with these cool superpowers.

Epic boons may feel a bit flavorless compared to features handcrafted for specific classes, but there isn't much point if no one is playing with them. And even if an epic boon isn't tailored to a class, they can still make a significant impact for those few who do make it all the way to 20. I see it as a reward for the victory lap, rather than finishing the race. It would even give impotence to the concept of running a 18-20 campaign, and I could easily see myself running this kind of game.

Fighter, Paladin, and Sorcerer have subclass progression beyond 18, which would disrupt WotC's shift to re-standardize subclass progression. But a simple nudge of those features could easily be done in a mere side-note added to the new handbook without disrupting game balance or adding much complexity.

I can't argue against there being a definite novel righteousness about a class' big superpower coming online at 20. But I feel that the impact of shifting that spike to 18 is both healthier for the game and not as detracting as one could expect.

I'd love to see a complete rollback on the decision to standardize subclass progression with the 2014 version, but that's a whole separate can of worms.

Does anyone disagree? Are there merits to the 20th-level capstone that I haven't accounted for?

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