LeonenTheDK

joined 1 year ago
[–] LeonenTheDK@lemmy.ca 3 points 8 months ago

Ah right on thanks for the info, I had no idea. My company is less than 10 people with single digit million revenue so it appears we're not violating anything. I knew they had a paid service, but none of that seems unique to MacOS.

[–] LeonenTheDK@lemmy.ca 5 points 8 months ago (2 children)

What's this about Docker not being free on MacOS? I have it installed and use it for dev work and it didn't cost anything.

[–] LeonenTheDK@lemmy.ca 73 points 9 months ago

I fucking love dwarves, I'm all for a dwarf tag.

[–] LeonenTheDK@lemmy.ca 8 points 9 months ago* (last edited 9 months ago) (2 children)

Normally I wouldn't try to be an armchair game developer, but I'm leaning towards agreeing with this. the article does say:

Epic’s incredibly popular engine reportedly could not support the team's 100-player ambitions

which is a surprise to me, considering how robust it generally is. It's superficial, but I can point to Fortnite as a game using Unreal and supporting a hundred players in one lobby along with being able to spawn custom buildings on the fly.

The closest analogue I can think of is FrostGiant using Unreal for presentation, sound, and inputs, but their custom Snowplay engine for everything else in Stormgate. This makes sense to me given they're trying some tricky and somewhat novel things (at least) on the networking side that Unreal doesn't support.

All that to say: I'm very curious about the details on how Unreal was unable to achieve what they wanted at the number of players they were targeting. I'm also curious why reducing scope (either in number of players or feature set) wasn't a viable option, especially after so long in development. I don't mean this as a "they're obviously dumb and wrong", I am genuinely curious what was planned and not working. I hope we get more details because cancelled games (and the development process as a whole) is fascinating to me.

[–] LeonenTheDK@lemmy.ca 2 points 1 year ago

I would guess it's because ending the carbon tax would end the payment people get paid from it. Majority of people profit from it.

[–] LeonenTheDK@lemmy.ca 1 points 1 year ago

I hadn't thought about that angle of it, thanks for the insight. Definitely feels like a valid concern.

[–] LeonenTheDK@lemmy.ca 4 points 1 year ago

I could feel all my interest evaporate.

[–] LeonenTheDK@lemmy.ca 1 points 1 year ago

Unless I'm missing something, it's been close to a century since a minority government made it the full 4 years. I suspect we'll see another election prematurely.

[–] LeonenTheDK@lemmy.ca 1 points 1 year ago* (last edited 1 year ago) (2 children)

Exactly my thoughts, it'll only be effective if it's done properly. Otherwise it's just another half-measure that is more burden than benefit.

That said though, I wonder how much carbon/money rural heating oil specifically generated. It's possible this is just a drop in the bucket in the grand scheme and is an acceptable loss to help these folks out. Although I might prefer a bigger push to get people off heating oil altogether (which is where it's going to have to go eventually).

[–] LeonenTheDK@lemmy.ca 2 points 1 year ago* (last edited 1 year ago) (1 children)

What recent actions have they taken? I'm out of the loop.

[–] LeonenTheDK@lemmy.ca 20 points 1 year ago (2 children)

Personally I only dislike the horror that's purely for jump scares/shock/gore. I find it cheap and not engaging.

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