JimmyDabomb

joined 2 years ago
[โ€“] JimmyDabomb@ttrpg.network 8 points 2 years ago (1 children)

A few sessions ago in my Monster of the Week campaign, I needed a folk tale of a Raven and a Fox who piss off some diety figures. I knew the beats of the tale but I didn't really have time to write it all up, so I asked Bing to do it. I had to rewrite the last quarter of it, but the story it produced otherwise worked just fine. I then used stable diffusion to illustrate it and provided it as a handout that the players could (but didn't) read. Ah well.

[โ€“] JimmyDabomb@ttrpg.network 1 points 2 years ago (2 children)

There are lots of systems that have varied results. 2d20 and storypath both use a required number of successes to create space for partial success for example.

Freeform Universal uses 6 results (no-and; no; no-but; yes-but; yes; yes-and)

Genesys/Starwars FFG has a dual symbol system which has success/failure tracked separately from advantages/complications. There's also two critical symbols which do not cancel even though one is good and one is bad. You could potentially get a roll which is very good & very bad at the same time.

Those are just the ones I've played. I'm absolutely sure there's more.