JacobCoffinWrites

joined 1 year ago
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[–] JacobCoffinWrites 1 points 3 months ago
[–] JacobCoffinWrites 3 points 3 months ago
[–] JacobCoffinWrites 2 points 3 months ago

Agreed on all those vehicles! I think it'd be pretty fascinating to see the sheer range of things people might take on the road. Especially compared to the near-identical designs all modern cars seem to be trending towards.

There are a few places around with super low speed limits and no vehicle inspections and I've definitely seen golf courses, gator-type off-road buggies, and other weirdness driving on their roads.

I also dig the idea of the motors/batteries pulling double duty. They could also help balance the grid in some circumstances. And to add to this concept - woodgas vehicles can double as electric generators while they burn down the leftover fuel - I suggested on one of my photobashes that the work crews deconstructing McMansions might use them (and portable solar panel kits) to power some of their equipment.

[–] JacobCoffinWrites 0 points 3 months ago

I'm skeptical the flowers will have the ability to split concrete slabs/curbs apart - trees definitely could but flowers seem unlikely to me.

[–] JacobCoffinWrites 2 points 3 months ago

I absolutely love this series - the artist does the cityscape photobashes I wish I had the skill and patience to make. Maybe someday.

[–] JacobCoffinWrites 2 points 3 months ago

That's awesome! I hope it works out! I'm just giving whatever laptops and tablets I can get to the group to give to individuals but it helps them with resumes, calling home, etc.

[–] JacobCoffinWrites 3 points 3 months ago (2 children)

I've got a few projects going - I'm writing a TTRPG campaign for the solarpunk game Fully Automated, which I'm hoping to test and eventually release libre and gratis through their official channels. All my work so far has been on setting, characters, plot points etc, so I think you could use most game systems for it, though I am hoping to build out any gameplay stuff next (statting out some characters in FA's system and building a minigame around soil and water testing). The campaign itself involves exploring a mostly abandoned former bedroom community, searching for illegally dumped industrial waste from sixty years before so it can be safely removed and used in the production of geopolymers.

I've made a couple grocery trips on the mountain bike I recently started setting up as a cargo bike.

I've been fixing up an ewaste MacBook to donate to a refugee resettlement group.

I've also been getting into bookbinding, which I'm now using to make physical copies of some of my favorite extremely self published ebooks, none of which ever got a hardcopy release, some of which never got released as anything but serialized fiction on a blog or paywalled patreon. I'm not sure how much making something from entirely new materials falls under solarpunk for me, but I really like the idea of making long-lasting versions of these books.

Here's one of the ones I just finished - I've found I really enjoy the process of physically making these books. It's very satisfying. Theyre stitched like hardcovers, so they'll hold together well, but glued into a printed canvas softcover (my local makerspace has a plotter printer and my SO figured out they can run a big roll of canvas through it).

[–] JacobCoffinWrites 11 points 3 months ago* (last edited 3 months ago)

This is a really cool question!

If you're looking for advice specifically on cosplay, I'd second sewing, tailoring, and thrifting, as well as picking your characters based on what you can do with the materials you have/what you can get used. People can be wonderfully clever when they're looking at the resources they have and figuring out what they can do with it. Also: Buy Nothing and Everything is Free groups might be able to help a bit if you have time (getting something used/for free tends to have a tradeoff in waiting for one to show up, but not always).

If you're looking for other hobbies that can be done with little waste, writing can be about as close to zero materials as it gets - your starting material is essentially other stories and your own lived experiences. You can do it on scrap paper or basically any laptop that still turns on (my main writing computer at the moment is an old Chromebook with two gigs of RAM running Alpine Linux with Wavemaker Cards for its writing software).

Drawing, especially the fundamentals, can also be practiced with basic materials, I did a lot of the anatomy drills with a mechanical pencil on computer paper. And if you get into digital art, depending on what tools you want, a laptop and mouse might be enough (that's how I do my photobashes, though I do also have a drawing monitor which I use in some of them).

Another option is to look at what resources you already have access to (know someone with tools? Have the means to print for free?) and see if there are any hobbies that interest you that those resources would allow you to do. Often tools and such are as big a part of the consumption as the materials.

[–] JacobCoffinWrites 1 points 3 months ago

That's good to know, and not something I'd thought about but it makes sense how it could cause damage. I definitely need to get a better bike lock or at least a chain - I lost the key to mine and have been using a padlock with a really long shackle, which works on some bike racks and not well on others. Once I've got that, I can probably just put my bike behind that rack and keep from torquing the wheel. Thanks!

[–] JacobCoffinWrites 1 points 3 months ago

Sounds good! And I definitely will! I've been making some grocery trips with the cloth bags and milk crate, and it's fine, but it'd be nice if I could just drop the totes into the panniers without having to load and unload them one item at a time, so it's definitely worth doing. I'll probably start on it later this month. Glad you're in a better place!

27
submitted 1 year ago* (last edited 1 year ago) by JacobCoffinWrites to c/zerowaste
 

cross-posted from: https://slrpnk.net/post/3586855

Parts used:

  • Raspberry Pi 3b, found in an ewaste bin
  • Secondhand microphone
  • Leftover arcade button
  • Old computer wiring
  • Old computer speaker
  • Secondhand extension cord
  • Wood screws from an estate cleanout
  • Board from Everything is Free (used to be a floorboard in an attic)
  • Plywood speaker grille cut by my spouse at the makerspace - the only new material
  • Python code and tutorials from the internet
98
submitted 1 year ago* (last edited 1 year ago) by JacobCoffinWrites to c/diy
 

My grandmother recently lost her vision. She wanted a sound recorder so she could continue writing/recording her stories, but she's never been comfortable with computers or small electronics, even when she could see them. One of the features she really wanted was automatic transcription voice to text. But all the voice recorders I could find online, even simple ones, seemed like they'd be hard for her to use. They had small buttons, recessed into the case (she has trouble feeling stuff like that), switches on the sides, multiple modes, screens she couldn't see, etc. After the last year of trying to find various devices for her, and of being frustrated at how overly complicated devices supposedly intended for the elderly and vision-impaired still are, I decided to just build something that would actually fit her needs. Unfortunately, I had just a week to do it in before I was heading up to visit.

The goals:

  • It had to be aggressively simple to use. No modes, no settings, no buttons combos to remember.
  • It had to support advanced features (transcription was one she really wanted, but just being able to get the voice files out to relatives easily was big)
  • Sturdy design

I googled around and found this tutorial for making a spy device from a raspberry pi. It was pretty much perfect - when it detected motion, the device was meant to record audio, transcribe it, and then send the transcription out to the 'spy' as an email. That was perfect - email is a robust system all my other relatives are familiar with, figuring out what to do with the files, renaming them, forwarding them as necessary is well within their abilities. Plus the email account could act as a backup.

I started with setting up a button. I used this tutorial as my guide, and used an old arcade button left over from helping a friend build an arcade cab. I soldered a 220 resistor in line with the button per the tutorial. The arcade button was a good fit - it's designed for this kind of project and mounts easily to a hole drilled through a board, it's big and raised up, meaning its easy to find.

Then it was on to the python code:

The changes I had to make were mostly around the motion sensor. We were going to replace that with a single button. Push it once, it plays my voice saying 'recording' and starts recording. Push it again, it stops recording and says 'stop'. It's been years since I wrote python code, but all I really had to do with identify the parts relevant to my requirements and make changes. I ended up using this code for preventing button bounce, since the built-in GPIO features failed to prevent it. The only change was a minor adjustment to the end of look_for_triggers() (which will show up in my code,) because it was preventing the second button press from being detected. I basically just stitched the button_callback() function to start_recording() and replaced the for loop in audioRecording() with a while loop to support variable-length recordings based on the button press. And I used pygame to play my voice audio. The other change I added was to the email feature. I added some try and except error catching, so failing to send an email (like if her wifi goes down) won't crash the program. I won't be around to start it up again so I wanted it to be robust, and to degrade gracefully. I explained that if it says 'email error' after 'stop' that just means it couldn't send an email, but the file is still saved and the program still works.

After getting email to work, the next job was to make sure the program ran as soon as the raspberry pi booted up. My grandmother has lots of friends who love to help, which often means unplugging things, moving them around, losing them, finding them, reorganizing her house, and mailing back audiobooks she hasn't listened to yet. I needed this thing to be able to survive power loss and general curious fiddling. And if it crashed, power cycling would be an ugly but functional way to restart the program.

I used this guide and modified the line to say @reboot python3 /home/audio/sound_recorder_good.py

Once that was done, I found I had to replace the 'input("Press enter to quit")' line at the end of the main function with an endless while loop, because the program was no longer running from the terminal and couldn't use input.

You can find my code here: https://mega.nz/file/OJV1hZJB#pVeddKWKu6EwC6yxiMMsSVSCQdoTUkhtcfWM6ryAYIw

At this point, it was pretty reliable, so I started work on the physical case. It's basically just a wooden box containing the pi, a button, a speaker, the microphone, and built to keep people from opening it up, unplugging components, or fiddling with the speaker settings.

I wrote the woodworking part up with pictures here: https://imgur.com/a/xiVjvdQ

The last of the setup was just connecting it to my grandmother's wifi, packing it all into the case, and making sure it still worked before showing her how to use it. She was very pleased with the overall design, she's going to test it for a couple weeks while I'm away, and if she wants, I'll add transcription and urethane the case when I get back.

 

This is my second, slightly more serious photobash of a ropeway.

Like I said before, I really like the idea that the rural towns in this setting all have some kind of reliable public transit option - the larger ones (or ones conveniently placed) are linked by high speed rail, and others nearby might link to those (and to eachother) with ropeways. Easier/cheaper to set up over rough terrain, great view, and pretty reliable - you always know there’s another car coming.

Given the distances between rural towns, I feel like they might need to run several ropeways to cover the distance. Ideally the terminals (the ends of the ropeway) would be in a town, but sometimes, like here, they may just be up in the mountains, which I think could provide a really cool option for a sort of local community hub in an otherwise fairly inaccessible place. (From a bit of reading about ropeways, my understanding is that the drive is at one end, and the other just has the mechanisms for unhooking and rehooking the cabs, and comms back to the drive - if that's the case, then the main motors and power supplies would be in the towns at either end, leaving this spot fairly uncluttered). A basic transfer station might just have the two ropeway terminals and perhaps some restrooms, but I feel like really nice ones could be this sort of base camp and waystation for hikers, rock climbers, and other people enjoying the outdoors. It might have some kind of communal dining hall, bathrooms, perhaps even sleeping quarters. People might hike up to this spot for lunch, or start their adventure here. Or, if they've been hiking from peak to peak for weeks, they might rest up or even catch a ropeway down into a town to resupply.

 

cross-posted from: https://slrpnk.net/post/3170240

(view this in gemini too! gemini://okasen.smol.pub/how-a-dress-becomes-a-sweater)

I just want to share this sweater DIY project I did last night in a furious anger at fast fashion. If anyone wants specific construction details, I can try to provide answers to questions! But in general, it was very slapdash and haphazard and I don't recommend anyone just jump straight into turning one piece of clothing into an entirely other piece. It takes a lot of practice and... battle-hardenedness... to not give up or be too perfectionist with this kinda stuff. So if you're already a sewist, give something like this a go! If you're not a sewist: become one!

 

We've all seen articles about massive container ships of the future using kites to supplement their engines, but I suspect a really solarpunk future would look a bit further afield, or perhaps further back in time for their ship designs.

I think in any future with humans and continents, people are going to be trying to cross the ocean. There might be less shipping in a world without our abundance of cheap energy, or more of a focus on reducing consumption and producing necessities locally, but people will still trade goods and travel. So what might the ships look like? Return to tallships? Solar panels and electric motors? I love reexamining traditional technologies to see how they can fit with modern engineering and design principles, safety features, and electronics, but I don't know much about ships, and especially not much about modern sailing.

So what do you think will be bringing back holds full of old world fashions harvested from the Chilaen desert?

 

I've been working on a photobash of a rural village for the last couple weeks - it's in a more realistic style and has lots and lots of elements, so it's taking forever and I'm sick of looking at it. So today I took a break and banged this out.

Povoq suggested ropeways (which I grew up calling gondolas, thinking of them as a ski mountain thing) when I was asking for ideas for the village. They're a great transportation option, so I added one to it, but I got thinking about other scenes I could do with the concept. One of those ideas was a kind of peaceful scene of a ropeway at night, each cab lit up like string lights. This came out pretty much how I was picturing it (as much as I picture anything visually).

I really like the idea that the rural towns in this setting all have some kind of reliable public transit option - the larger ones (or ones conveniently placed) are linked by high speed rail, and others nearby might link to those (and to eachother) with ropeways. Easier/cheaper to set up over rough terrain, great view, and pretty reliable - you always know there's another car coming.

Going into the city might mean riding the ropeway to the next town (perhaps changing cars/lines at a transfer station, where there's a lodge with bathrooms and perhaps a diner) and then getting on a high speed train. Once in the city, a network of streetcars could get you the rest of the way. Or these might be a fun option for slow travel - hiking from town to town, and if you pull a muscle or it's raining, or you just want to enjoy the view, you hop on a ropeway and watch the mountains go by. Long spans like this would obviously be pretty rare, most ropeways I've seen hug the ground, raised on tall poles, but they make postcards of the really cool looking stuff, so I figure this could be one of those cases.

 

Hi, I've been working on a few photobashes lately, of different scenes in a fictional solarpunk future. I recently started a scene of a solarpunk village. I’ve been thinking a lot about rural places lately, since that’s where I’m from, and how they might change with some of the societal crumbles and contractions I feel like are impending. In my grandparents’ time, the region where I grew up was lots of small villages, usually bunched up around water and local industry, with farms spread out beyond that. With cars, people have spread out in these sprawling bedroom communities that are becoming ever more dense with people. Gas and groceries are 40 minutes away by car (more if you're looking for a box store), and I feel like most people I knew drove an hour each way for work.

I wanted to do a scene sort of showing how things might change in rural areas if cars became impractical (due to shortages etc) and how things could be rebuilt better.

I've realized that this is a bit bigger in scope than most of the things I've depicted before. I'm trying to show most of a community in one shot here (albeit at a distance). And there's so much we could do differently, I don't really want to miss any ideas/opportunities.

I know I want to include the following:

  • A dense village surrounded by farms and forest, an abandoned mcmansion or large house far enough out to be impractical
  • High speed rail access to the village
  • Solar panels
  • Waterwheels
  • Farms
  • Algae farming
  • Maybe a bit of an inside-out appearance where they've cleared farmland around the town but planted lots of trees between the buildings for cooling?

But when it comes to stuff like the layout and other societal-structure stuff, I don't really have any specifics in mind, which is why I feel like I should look for input from others rather than just drag along my own assumptions. As always I plan to emphasize reuse, so I can grab some existing bits and pieces of towns, but this'll be in the US where even the small towns aren't (in my experience) clumped this densely, so we have some flexibility with what the current residents have changed.

Here's the really rough version I currently have, so you can get an idea as to the general layout I'm planning for. The big green blank space and the surrounding woods etc is where the village and fields will go.

Sorry if I'm asking around too much, I posted to /c/farming yesterday for ideas for the fields (which I'm also happy to get) but I feel like a solarpunk society should be very consensus-driven, so it makes sense for depictions of it to be as well. I'll be doing smaller, simpler scenes for a bit after this one and should be more self-sufficient.

3
submitted 1 year ago* (last edited 1 year ago) by JacobCoffinWrites to c/farming
 

Hi, recently I've been making these pictures/photobashes of different places in a solarpunk world, trying to demonstrate technologies or other possibilities, or values like reuse that I consider to be solarpunk. I'm working on some cityscapes but I've been thinking a lot about rural places since that's where I'm from, and how they might change with some of the societal crumbles and contractions I feel like are impending. In my grandparents' time, the region where I grew up was lots of small villages, usually bunched up around water and local industry, with farms spread out beyond that. With cars, people have spread out in these sprawling bedroom communities that are becoming ever more dense with people. Gas and groceries were 40 minutes away by car, and I feel like most people I knew drove an hour each way for work.

I wanted to do a scene sort of showing how things might change in rural areas if cars became impractical (due to shortages etc) and how things could be rebuilt better. I have a sense of what I want to include:

  • Dense village surrounded by farms and forest, an abandoned mcmansion or large house far enough out to be impractical
  • High speed rail access to the village
  • Solar panels
  • Waterwheels
  • Farms
  • Algae farming

For the farms, I could drop in bits and pieces of photos of farmland and make it work, I worked on a farm for a few years and feel comfortable enough for that. But I suspect folks who know more about farming, and especially folks who are into solarpunk visions of the future, might have stronger opinions on how it should be done, so I figure now is a good time to ask. What would you like to see? What should be done differently than we do now? Anything from layouts to the size of fields, to specific crops would be useful.

Edit: this'll be in North America, by the way. (Probably northern US States though I haven't picked one) The surrounding trees, general style of mountain, and the buildings will be based on that assumption anyways.

edit 2: here's the current rough draft to give you an iea of the space I'm planning around

Thanks!

19
Table fixup (imgur.com)
 

This table was in pretty rough shape, the top was missing, the varnish was flaking, and the wood had greyed in the weather. There was some discoloration I suspected was mold.

I had a scrap of particleboard left over from an arcade cabinet I helped a friend build, which happened to be a good fit for the top, so I decided to combine the two and put them up on my local Buy Nothing -type group. I sanded off the finish, posted a picture asking if anyone would like it once I fixed it up and what color they'd like it painted (normally I restain them but I wanted to get this one done quickly to clear space, and I didn't love how the wood looked (it had a lot of those zigzaggy joints they use for cheap lumber).

A couple people were interested, one picked white, and I painted it up. The paint is the only reason this isn't a completely zerowaste project. I needed more white paint to get this done, and I was in a hurry so I didn't want to wait for asking around on the group. I felt like it was worth it if it gets the table back into service, and out of my basement.

I laid out a dropcloth and set the table upsidedown first so I could get all the spots underneath the joints, then I flipped it and painted it standing upright.

Some of my yellowjacket buddies came to check out what I was doing but we managed to coexist. Nobody got stung and nobody got sprayed with paint.

I turned it four times so I could see how each side looked in direct sunlight, and made sure I hadn't missed anything.

While it dried, I used some white acrylic paint on the sanded edge of the particleboard, to seal up the material. Once that was ready, I flipped the top so the good side faced down, flipped the old table base so it was upside down on top of the upside-down top, measured the distance to each side and adjusted till they were even. Then I drilled through the existing holes in the base, just through the plastic veneer on the particleboard, and drove six drywall screws through.

The finished version is solid enough, and the recipients were happy with it. It'll do it's job for a good many years yet.

 

cross-posted from: https://slrpnk.net/post/2544266

I’ve been thinking a lot about how lifestyles, routines, and the overall pace of life might be different in a more solarpunk society. That, combined with some recent discussions and research into solar cookers made me want to try a scene of a solarpunk kitchen.

Specifically, I decided to render a summer kitchen, a fixture of old farmhouses around here, usually slung between the house and the barn, just a place where you could cook without heating up the rest of the house. They fell out of favor as stoves got more efficient, and they're a luxury for people with lots of space, but I think there's value in a spot where we can cook without making air-conditioning fight the oven. Seasonality may play a much bigger role in our lives in a more solarpunk world.

I pictured our summer kitchen as a kind of three-season porch or sunroom, somewhere you could grow herbs in the windows and overwinter less-hearty fruit trees. And maybe as we reconsider cooking around slower processes, in less hectic lives, add some seating for company (conventional wisdom has it that they're gonna hang around your kitchen either way, so we might as well build the space with that in mind). By building one wall mostly out of sliding doors (with bug netting I didn’t bother to show) we can open the space to cool it, and to reduce any risk of humidity building up from the greenhouse part and rotting the house.

There are a few benefits to this design, I think – in addition to cooling, by building the summer kitchen as an outcropping from the house, we add options for north-facing sides to point our south-facing Scheffler reflector at, making it easier to retrofit old houses. And if we have a south wall to work with, we can add a proper greenhouse wall to get the most out of our natural light. And if we’re building an addition anyways, we can add a root cellar underneath, for preserving vegetables and some fruits without the use of electricity. Once I had a basic layout in mind, I turned to the folks on the solarpunk community and included as many of their ideas as I could.

So, features of this kitchen of the future:

Solar oven: I borrowed the design (and the reflector) from Tamara Solar Kitchen. The big dish beside the house uses the curved, parabolic mirrors to concentrate light on a small opening on the firebrick north wall of the summer kitchen. This light bounces off an angled mirror so it enters the oven from underneath, allowing you to bake in the brick oven, or use the cast iron plate set into the top as a stovetop.

Several of these devices exist IRL and work just fine with only manual controls. But I included the computer control panel because I wanted to show that despite some of my other pictures and their emphasis on analog designs, there's a place for technology in a solarpunk society. Modern tech, without the corporate surveillance state, and focus on wasteful extraction, is a huge part of what I think can make solarpunk work. A lot of the older technologies I'm reexamining may benefit from or become viable with better sensors and automation.

For the screens, my head cannon is that they're old, out-of-support tablets, and the co-op that makes these setups flashed them with a custom ROM, essentially turning unsupported, insecureable tablets into secure, single-purpose devices. Making them less generally useful, perhaps, but still extending their service life far beyond what their manufacturer intended. A motoring system that helps you keep track of your mirror and makes sure it’s not cooking the wrong part of your house would be a good thing to have.

Solar hot water: on the roof, another opportunity to use sunlight directly, and to make the most of our south-facing roof.

Pedal-powered appliances: This was a recommendation from the instance which would not have occurred to me, though I’ve used old pedal-powered grindstones before. I built these ones into the bar both because it made for easy access/maintenance, and because I wonder what 'keeping up with the Joneses' looks like in a solarpunk future, I think in any society, no matter what its values are, there will be people who go way out of their way to demonstrate those values, and I could see things like this being used as statements. This is largely remixed from a real thing a design student made, though I modified the pedal system so it would use a step set under the counter, rather than the version that stuck out the side, as I felt like I’d kick that thing whenever I walked past the bar.

Root cellar: another idea from the group, and something the people living here could benefit from all year long. You might notice that the refrigerator is missing. We talked a bit about perhaps modifying a propane-driven camper fridge to run off a solar cooker, but ultimately I decided they probably have one refrigerator, maybe set up like a chest freezer for maximum efficiency, back inside the winter kitchen.

Fermenting kit: another option for preservation and a fun hobby and another idea from the group. They might be making beer, or soy sauce, or any of a bunch of things. Similarly, I included a shoebox tempeh incubator on the counter as well.

As for making the image itself, these more realistic-looking ones take a lot more time as I can’t rely on filters or other stylizations to hide details. But I wanted this one to be detailed. While I was planning this one, I referenced some of the AI art out there of solarpunk kitchens for visuals I liked – the very fancy dark wood, red accent walls, and bright sunlight streaming in were elements I reused here. But one thing I think that sets this apart, besides the ideas I want to demonstrate, is that you can zoom in on this and really look at the bits and pieces, and they hopefully make sense. Someone (me) had to find and cut out all the jars and plants and nicknacks. There’s a reason that they’re there. Hopefully the version of the image you’re seeing still has enough detail to allow you to do that, if not let me know and I’ll find a way to send the high rez version.

I’ll say here that the stained glass windows and the carved wood panels were contributed by a friend’s midjourny bot.

One last note: buildings in a solarpunk world are going to vary drastically based on local conditions. Building in cooperation with our surroundings is one way to really cut our consumption of resources. This kitchen is built for North America because that’s what I know. Other continents, other longitudes, other climates, will call for much different designs. I’d love to see those if anyone can depict them.

And, like the other Postcards from a Solarpunk Future, this image is CC-BY, meaning you can use it for whatever you like. I'm not sure how, in-world, this ended up as a postcard, maybe the homeowners won a contest or made it to the cover of a homesteading zine or something.

8
submitted 1 year ago* (last edited 1 year ago) by JacobCoffinWrites to c/art
 

I’ve been thinking a lot about how lifestyles, routines, and the overall pace of life might be different in a more solarpunk society. That, combined with some recent discussions and research into solar cookers made me want to try a scene of a solarpunk kitchen.

Specifically, I decided to render a summer kitchen, a fixture of old farmhouses around here, usually slung between the house and the barn, just a place where you could cook without heating up the rest of the house. They fell out of favor as stoves got more efficient, and they're a luxury for people with lots of space, but I think there's value in a spot where we can cook without making air-conditioning fight the oven. Seasonality may play a much bigger role in our lives in a more solarpunk world.

I pictured our summer kitchen as a kind of three-season porch or sunroom, somewhere you could grow herbs in the windows and overwinter less-hearty fruit trees. And maybe as we reconsider cooking around slower processes, in less hectic lives, add some seating for company (conventional wisdom has it that they're gonna hang around your kitchen either way, so we might as well build the space with that in mind). By building one wall mostly out of sliding doors (with bug netting I didn’t bother to show) we can open the space to cool it, and to reduce any risk of humidity building up from the greenhouse part and rotting the house.

There are a few benefits to this design, I think – in addition to cooling, by building the summer kitchen as an outcropping from the house, we add options for north-facing sides to point our south-facing Scheffler reflector at, making it easier to retrofit old houses. And if we have a south wall to work with, we can add a proper greenhouse wall to get the most out of our natural light. And if we’re building an addition anyways, we can add a root cellar underneath, for preserving vegetables and some fruits without the use of electricity. Once I had a basic layout in mind, I turned to the folks on the solarpunk community and included as many of their ideas as I could.

So, features of this kitchen of the future:

Solar oven: I borrowed the design (and the reflector) from Tamara Solar Kitchen. The big dish beside the house uses the curved, parabolic mirrors to concentrate light on a small opening on the firebrick north wall of the summer kitchen. This light bounces off an angled mirror so it enters the oven from underneath, allowing you to bake in the brick oven, or use the cast iron plate set into the top as a stovetop.

Several of these devices exist IRL and work just fine with only manual controls. But I included the computer control panel because I wanted to show that despite some of my other pictures and their emphasis on analog designs, there's a place for technology in a solarpunk society. Modern tech, without the corporate surveillance state, and focus on wasteful extraction, is a huge part of what I think can make solarpunk work. A lot of the older technologies I'm reexamining may benefit from or become viable with better sensors and automation.

For the screens, my head cannon is that they're old, out-of-support tablets, and the co-op that makes these setups flashed them with a custom ROM, essentially turning unsupported, insecureable tablets into secure, single-purpose devices. Making them less generally useful, perhaps, but still extending their service life far beyond what their manufacturer intended. A motoring system that helps you keep track of your mirror and makes sure it’s not cooking the wrong part of your house would be a good thing to have.

Solar hot water: on the roof, another opportunity to use sunlight directly, and to make the most of our south-facing roof.

Pedal-powered appliances: This was a recommendation from the instance which would not have occurred to me, though I’ve used old pedal-powered grindstones before. I built these ones into the bar both because it made for easy access/maintenance, and because I wonder what 'keeping up with the Joneses' looks like in a solarpunk future, I think in any society, no matter what its values are, there will be people who go way out of their way to demonstrate those values, and I could see things like this being used as statements. This is largely remixed from a real thing a design student made, though I modified the pedal system so it would use a step set under the counter, rather than the version that stuck out the side, as I felt like I’d kick that thing whenever I walked past the bar.

Root cellar: another idea from the group, and something the people living here could benefit from all year long. You might notice that the refrigerator is missing. We talked a bit about perhaps modifying a propane-driven camper fridge to run off a solar cooker, but ultimately I decided they probably have one refrigerator, maybe set up like a chest freezer for maximum efficiency, back inside the winter kitchen.

Fermenting kit: another option for preservation and a fun hobby and another idea from the group. They might be making beer, or soy sauce, or any of a bunch of things. Similarly, I included a shoebox tempeh incubator on the counter as well.

As for making the image itself, these more realistic-looking ones take a lot more time as I can’t rely on filters or other stylizations to hide details. But I wanted this one to be detailed. While I was planning this one, I referenced some of the AI art out there of solarpunk kitchens for visuals I liked – the very fancy dark wood, red accent walls, and bright sunlight streaming in were elements I reused here. But one thing I think that sets this apart, besides the ideas I want to demonstrate, is that you can zoom in on this and really look at the bits and pieces, and they hopefully make sense. Someone (me) had to find and cut out all the jars and plants and nicknacks. There’s a reason that they’re there. Hopefully the version of the image you’re seeing still has enough detail to allow you to do that, if not let me know and I’ll find a way to send the high rez version.

I’ll say here that the stained glass windows and the carved wood panels were contributed by a friend’s midjourny bot.

One last note: buildings in a solarpunk world are going to vary drastically based on local conditions. Building in cooperation with our surroundings is one way to really cut our consumption of resources. This kitchen is built for North America because that’s what I know. Other continents, other longitudes, other climates, will call for much different designs. I’d love to see those if anyone can depict them.

And, like the other Postcards from a Solarpunk Future, this image is CC-BY, meaning you can use it for whatever you like. I'm not sure how, in-world, this ended up as a postcard, maybe the homeowners won a contest or made it to the cover of a homesteading zine or something.

 

I'm not sure if Runaway counts as cyberpunk but I think it could. The premise is solid, it follows the police unit dedicated to wrangling or disabling runaway robots as they come to realize that their most recent robotic troublemakers aren't just running amok from glitches but have been deliberately sabotaged in order to conduct a series of murders.

One of the things I like is that the runaway squad isn't treated as glamorous work. The closest fit I can think of would be Animal Control. Not something to earn the envy and respect of beat cops, perhaps. I think that does a good job of setting the scope of the film and nicely illustrating that the protagonists are both in over their heads, and still the only ones qualified to unravel this mystery.

And the film gets a few other things very right - their 'floaters' are a downright prescient prediction of modern consumer drones, right down to how they're used. The digitized records, voice synthesis, and other predictions of the future are pretty solid. I like the gear and precautions they take to mask and insulate themselves. The bad guy's prototype gun that shoots rounds that chase people is actually a fun concept, might work well as a flavor of tiny suicide drones since it seemed to move at about running pace anyways.

It's mostly let down by the setting, sets, and limitations of the props/technology.

All these predictions of the future where robots are everywhere bounce hard off the boringly 1980s aesthetics and the tiny robots. It's not trying to be the future, really, or it's not trying very hard. The robots especially are kind of disappointing. They're... cute, and Tom Selleck tries really hard to look intimidated by two-foot-tall robots on little roller skate wheels in several tense scenes but there's only so much he can do.

I think with some modern cyberpunk aesthetics, some updated understanding of technology, and some more elaborate robot designs/malfunction scenarios, it could be a really good flick. Maybe borrow the creepy android from Megan for the scene where the robot housekeeper has killed its family and the protagonist has to sneak in to save the crying baby before the robot goes after it, and you'd have something really tense. (The current version has Tom Selleck sneaking around a dark house, trying to outsmart a boxy little two foot cube holding a gun).

I suppose I've described a Bad Metal movie. You know, I think I'd like someone to fund that instead please.

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