Jez Corden correctly leaked the Death Knight class in hearthstone prior to announcement. He seems to have sources at blizzard.
Homeschooled316
Game companies will literally invent superhuman artificial intelligence to filter rude remarks sooner than they will admit their ranking-treadmill game design breeds toxicity.
Notably, no nvme SSD required at any quality level. Just confirmation of what everyone knew already that you can eliminate loading screens without it. It just takes some heavy optimization.
There are plenty of games I thought were good but couldn’t get into, or games where I got distracted and fell off them. So I’ll limit this list to games where I got really far along and then made a conscious decision to stop.
Persona 4 Golden, at the start of the Golden content. I wanted to be done and it was too much to ask me to do another, even longer dungeon.
Zelda: The Wind Waker. I acknowledge it as a good game, but I just did not like sailing around.
Very recently, Age of Wonders 4. I really disliked the last story map and how many factions were running around.
Metal Gear Solid V. Reused missions in the second act, nuff said.
That’s a great list of games for this question. Several good games on there with pacing issues in the middle, the kind that would make you drop the game.
Only one I don’t relate to is Witcher 3.
The drip feed of “new” (old) features over several seasons is pretty sad. Hopefully this is another lesson to publishers who think they can keep releasing unfinished games without consequence and fix them later.
Patrick Stewart?
Big Dice hates him
I should put “accessibility” in sarcastic quotation marks. Here, it doesn’t mean adding options or features to assist someone with different handicaps or needs. It means making the game so easy that anyone, even a toddler or game journalist, can finish it without having to learn from mistakes or think about what they’re doing.
Particularly with regard to excessive guidance. Varying degrees of “mobile game that makes you click exactly what it says for 30 minutes to prove you played the tutorial.” Those games may be the worst offenders, but less-dramatic hand holding happens in console and PC games too.
People are going to be pedantic about this one, because it’s not ALL games, but what you’re seeing is real. Game design, especially corporate design, has changed to accomplish two things:
- Engagement
- Accessibility
Games are designed to be playable by as many people as possible for as long as possible. Some would say this is just Western AAA games, but lots of anime games have been doing this nonsense for decades - games with 10 hours of baby’s first JRPG tutorial and 80 hours of grinding and filler. Many of them critically acclaimed games that fans would flog me for if I actually named one of them.
There are indie games that help you escape this, but many take that accessibility-first approach that requires everything to be very structured and corral you toward the right direction.
Again, I think people are going to be dismissive, but you’re right. It’s a tough world out there for someone who just wants to play a game and not be suckered into a live service engagement trap, or ladder system that hides your real MMR to keep you grinding up an imaginary points system. It’s not like the old days when you can just pick something popular, you have to discriminate and carefully judge what you buy now.
Horizons has the exact same rules minus blight cards and adversaries. The spirit designs are far, far better for new players than the original “easy” spirits. They corral the player into using them correctly, where the original easy spirits still had a super low skill floor.
I bought horizons just to integrate those new spirits into my regular collection. Their design is so flippin elegant. And their sheets being flat card stock instead of cardboard is a plus, not a minus - the original game frankly should have done the same to save box space. I replaced all my spirits with the foils they sold just to fit everything in a single box.
They dropped verification cans. Instead you have to play an elder rift in diablo immortal to log in to SC3.