The game’s original hype stemmed from it being a technical showcase for the PS5. Not exactly a selling point for the already more-powerful PC world. They also didn’t bother porting the previous game to PC before porting the sequel.
Homeschooled316
Whitehead also dashed away one of the big points of speculation among Sonic fans: that Sonic Mania 2 falling through was the result of bad blood between Sega and members of Evening Star. "Contrary to any rumors, we maintain a friendly relationship with Sega and hope fans are pumped to play both games once they release," he says.
These responses do not leave me with the same impression as the article’s author. Both parties maintain professionalism, but they also both dodged the direct question of why Evening Star isn’t making a sonic game right now. I still think there is bad blood, and history makes me wonder if it was Iizuka wanting to seize more creative control than Whitehead’s team was willing to give.
Left 4 Dead is like Animal Crossing. The sort of game that tricks devs into thinking “oh yeah that’s so simple, i can do that easy,” without understanding all the effort put into the little details that made the original shine.
Would former l4d devs understand that better? Maybe. But I’ve thus far been unimpressed with game offerings from “the team behind [bigger game]” projects.
Yep, my original source got it wrong, confusing the two dissenting opinions
"What sense does it make to forbid selling to a 13-year-old boy a magazine with an image of a nude woman, while protecting a sale to that 13-year-old of an interactive video game in which he actively, but virtually, binds and gags the woman, then tortures and kills her?”
- Justice Stephen Breyer*, somehow arguing the opposite of what you’d think this paragraph means.
An early win is a well-documented technique known among gambling researchers and clinicians as a catalyst for addictive play, because it creates an early dopamine hit that gamblers are then eager to recreate, even as their subsequent losses mount.
You meant to say “Because it tricks someone into believing the continuing experience has more value than it does.”
I agree with the premise of the article, but the overuse of “dopamine” to explain predatory commercial behavior is exhausting. Your brain does stuff when you experience stuff. Dopamine isn’t some evil drug that you GeT a hIT oF. 90% of the time I see the dopamine used to describe some phenomenon, it is literally just a worse, more pretentious and sciency-sounding way to explain it. Like trying to describe how microsoft excel works to someone by describing semiconductors.
I remember more than a decade ago when (because popular things are evil) online articles were preaching the dangers of World of Warcraft vanilla, a game with a fixed subscription cost and no way to monetize big spenders. “When you level up there’s a big gold explosion, that’s to help with the DOPAMINE release and keep you HOOKED on your MMO DRUG.” Jesus christ people, it’s just strong visual design that made people feel accomplished.
These games are different, of course. They are predatory. But you don’t get closer to understanding why these tactics are effective by pretending you’re a neuroscientist talking about some highly objective medical phenomenon.
And before I get accused of being uneducated or disrespecting science, I’m a published researcher in cognition and cognitive neuroscience. I don’t have a phd because I left the field sick of a lot of the same fakeness I’m complaining about now.
Yep, I’ve been holding off on it for awhile because of this. It feels like it’s maybe never going to happen at this point.
I believe South Park: Fractured but Whole
Kevin Connor, a spokesperson for Monterey Bay Aquarium, said Otter 841 is considered a danger to the public because it is ignoring its natural survival instincts, ABC reported.
"When we see this type of behavior exhibited by otters, it is a sign that they no longer have that healthy fear of human beings that allows them to stay safe in the wild away from us," Conner said.
I’m reading your words, Kevin, I am. But my heart is stronger than my brain. It wants that Otter to win.
It’s a novel hybrid of two genres, so the recommendations are all going to be split between them. The best (western) turn based tactics game is likely XCOM 2: War of the Chosen. The best deckbuilder card game is likely Slay the Spire.
If you want a tactics game that retains the social/character aspects, you’re looking for Fire Emblem: Three Houses, but that’s on the switch.
I think too many people have tricked themselves/each other into thinking long games are bad because they are long. No, it’s because 95% of the time (moreso today than in the past), a high hour-to-complete time signals a game with 10 hours or content stretched out to an absurd extreme, often in support of MTX/live service type features available ay launch.
An 80 hour game can be good if it has 80 hours of actual content. A 25 hour game can be bad if it’s still just 3-4 hours of real game stretched out to 25-30.