GeneralRetreat

joined 1 year ago
[–] GeneralRetreat@beehaw.org 4 points 10 months ago

Don't know if you've tried this before, but there at a few guides for getting the mod working on Linux. This might help?

https://discoverygc.com/forums/showthread.php?tid=147190

 

ModDB runs a Mod of the Year contest every year, and Discovery Freelancer has made it into the Top100 this year for the first time since 2012!

First releasing in 2005, it's been consistently developed since, releasing incremental updates to continue a real time story for its hosted multiplayer roleplay server.

As one of the mod's writers, getting into the Top100 is a really happy moment for the dev team and the wider community. I put together this compilation of clips from the last month or so as a celebration.

We get to find out where we ranked after voting closes next week.

https://www.moddb.com/groups/2023-mod-of-the-year-awards/top100#vote8017

[–] GeneralRetreat@beehaw.org 3 points 1 year ago

The mod has been consistently going since 2005, so they've had a lot of time to build up assets! There's a lot of snazzy new features, but everything still aims to integrate with Freelancer's original setting and lore. Mixed success, but it works more often than not. There's a community Discord if you wanted to take a look around or ask questions.

 

I posted a trailer for Freelancer's Discovery mod relatively recently, and since then I've got into some very basic video editing myself.

This is a compilation of a few of the more eye catching fleet battles that happened on the official server over the last month. Hopefully I'll be a bit less amateurish by the time November's is due.

Also if seeing these clips starts getting repetitive, by all means let me know and I'll tone it down. :)

[–] GeneralRetreat@beehaw.org 1 points 1 year ago (1 children)

Do you know where that link happened to be? I'm wondering if it could be dredged up with the Wayback machine.

[–] GeneralRetreat@beehaw.org 1 points 1 year ago* (last edited 1 year ago)

We've got a Discord server if you want to drop by and take a look around. :)

[–] GeneralRetreat@beehaw.org 2 points 1 year ago* (last edited 1 year ago)

Yep! Discovery alone has been going since 2006, and has had a 24/7 multiplayer server running consistently that entire time (barring minor outages from faults and attacks). Pretty incredible really.

I also don't like thinking about it because I first registered an account on their forum in 2007... really puts the inexorable march of time into perspective.

[–] GeneralRetreat@beehaw.org 6 points 1 year ago

You can host your own server too, although there's a few steps you need to follow to get FLServer working properly. There's instructions on the Discovery forums for that.

 

Freelancer is one of my favourite games, and Discovery is my favourite Freelancer mod. Thought you fine folks might want to take a look at the trailer they've just put out.

Freelancer is effectively abandonware at this point, so... free. It's definitely worth a look, and Discovery is an amazing pick if you're interested in a sci-fi RP server.

[–] GeneralRetreat@beehaw.org 5 points 1 year ago

Freelancer is 2003 Microsoft abandonware which still has an online mod community. Most prominent is probably the Discovery mod, which hosts a 24/7 RP server.

https://discoverygc.com/

[–] GeneralRetreat@beehaw.org 12 points 1 year ago* (last edited 1 year ago) (2 children)

I'd just suggest that this is a defacto ban based on the current requirements.

If bots are going to be command triggered and require pre-approval by individual community moderators, I think it would be prudent to include an index of registered bots + commands in the community info pages.

Currently I can't think of any reasonable way for a Beehaw user to know which bots are operational and what their commands are. If bots need to be command triggered but there's no way to find out which ones are functional, why approve them to begin with?

[–] GeneralRetreat@beehaw.org 7 points 1 year ago* (last edited 1 year ago)

BBC Good Food is quite good. The website is basically a big book of recipes, but tailored to all levels of experience.

When they ask you to do something, there'll usually be a hyperlink to an article covering that particular thing.

Often there will also be demonstration videos as well, which can be handy.

https://www.bbcgoodfood.com/

[–] GeneralRetreat@beehaw.org 26 points 1 year ago (1 children)

It's an unmoderated kbin magazine. Nothing to be done but block it and move on.

 

Seems pretty unbeelievable. If you've seen an apiarist behiving suspiciously, consider giving the police a buzz. If it leads to the missing hives, maybe you'll hornet a reward.

[–] GeneralRetreat@beehaw.org 6 points 1 year ago (1 children)

That's a hell of a nostalgia trip. Freelancer is probably my all time favourite game, and I had literally a decade of fond memories of Disco before I eventually drifted off.

What's it looking like these days? The pop count and surviving factions were looking a little sad the last time I checked in a year or two ago.

[–] GeneralRetreat@beehaw.org 9 points 1 year ago* (last edited 1 year ago) (1 children)

The two YouTube links from Haelian in my summary set up the context for why this is really hard, and then commentary on the actual run itself.

 

Haelian published a video a week or so ago setting out the probabilities for why it was so unlikely that this difficulty configuration would ever be beat: https://youtu.be/S-VUzcJHWF0

Which of course was taken as a challenge, with runner Jade clearing heat 64 yesterday, using an unseeded and unmodded run: https://youtu.be/0mo-kXjasZs

(For context, the seed is the way a particular run is generated, and players can meticulously generate seeded runs to ensure certain things do or don't spawn by taking very specific sets of actions. Dying and respawning - rather then reloading from the menu, which is quicker - resets the seed. That's why challenge runs always start with a death and respawn to show that a pre-configured seed isn't being carried over from previous runs.)

Here's Haelian's reaction to the whole situation: https://youtu.be/5L7_3MrG_08

Insanely impressive, and I don't know if we'll get to see it again.

 

Unless I'm missing an obvious option, it doesn't seem like there is a way to check where a post hyperlink is going to send you without clicking on it.

It'd be great if long pressing or clicking on a hyperlink would open a text box that previewed the link URL and let you click through to the site, copy the URL, or share it.

RIF on Reddit had a similar feature which was extremely useful.

 

The Kerch Bridge connects Russia to the Crimean Peninsula. The Russian military is heavily dependent on the rail link that crosses it to supply the illegally occupied territory in southern Ukraine. It's not currently clear how it was hit and to what extent it was damaged.

I suspect Russia is probably going to use this as a pretext to refuse to renew the Black Sea grain deal that expires today.

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