FencerDevLog

joined 1 year ago
 

Hi everybody! What you see behind me in the background of this video is the result of several algorithms commonly used in creating shader effects. Specifically, it involves the Voronoi diagram, a pseudorandom vector generator, and a custom color palette. If you like this effect and would like to use it in your Godot game, keep watching. I will demonstrate and explain how to create it from scratch.

 

Hello everybody! In this video, I would like to demonstrate how we can create custom nodes for the visual shader editor in Godot 4. It's a very useful functionality because, despite being a powerful tool, the visual shader editor contains only a finite number of built-in nodes. Sometimes, we'd like to add more nodes that we want to use frequently. It's easy, and I'll show you how to do it right away.

 

Hi everybody! It is January 2024, I wish everyone a happy new year, and I'm back with new videos from the world of Godot, shaders, and I'm also planning to record something about modeling in Blender. Anyways, the first video of this year is dedicated to a shader that can be used for interesting post-processing effects and uses the Sobel operator along with other algorithms, such as Gaussian blur. Let's dive into it.

 

Hello there! Originally, I didn't want to record anything else in this year because Christmas is just around the corner, which is a good opportunity to take a break from work. However, I noticed that my channel had 49 videos, and it would be nice to round that number up to 50 before the end of the year. In addition, we have just reached 1000 subscribers, which is a great milestone, and I am very grateful to everyone who made this possible. So, a new video is here, and this time, it will be about saving and restoring the state of our game in Godot 4.

 

Hello everybody! In this video, I would like to briefly describe how you can export a finished game from Godot to the Windows platform. I will demonstrate this process on a point-and-click adventure game that we have been working on for some time.

 

Hi everybody! If you're interested in shaders, you've probably come across the excellent website Shadertoy.com, which, at least at the time of recording this video, features more than 81 thousand shaders, with new ones added every day. Some of them are true works of art, and many programmers have undoubtedly thought about wanting a similar effect in their Godot game. But how do you achieve that? I'll explain everything in this video.

 

Hello there! In today's video, I would like to focus on particle systems in Godot, which is an area that, similar to shaders, often raises plenty of questions. Particles are useful for various effects if we know how to use them. In this video, we will enhance our 3D scene with snowfall.

 

Hi everybody! I have recorded another video tutorial about shaders in Godot. This time, we will demonstrate how to create a spectrum analyzer that responds to music played by the Godot audio system. This is a nice effect known from various music applications and can be useful for enhancing your game. Let's do it.

 

Hi everybody, and especially Godot and shader effects enthusiasts. After the last video, where we delved into the third dimension and created an animated shield around a 3D character, I would once again return to 2D and demonstrate how we can generate an electric discharge effect, which could serve as an obstacle in our space shooter, for example. Let's get started.

 

Hello to all fans of Godot Engine and shaders! It seems that I've grown quite fond of visual shaders because I've just recorded another video on this topic. Would you like to use such an animated shield or force field in your game? It's easier than it might seem. Keep watching, I'd be happy to demonstrate it to you.

 

Hey everybody, what’s up? In this video, I will demonstrate how to harness the high performance of a GPU for generating fractal patterns and transforming them in real-time, which can be used for creating original effects in your game with minimal effort.

Many people, when they hear the term "fractal", automatically envision the Mandelbrot set. It's not surprising because it is one of the most famous fractal shapes and has gradually become practically synonymous with chaos theory. But what is it exactly, and how do we generate it?

 

Hi everyone! This is the second part of the tutorial on how to create a library of useful functions for shaders in Godot. If you haven't seen the previous part, I highly recommend watching it first. The link is provided in the description of this video. In this part, we will add functions for rendering various types of simple objects that we can use to bring our shaders to life and make them more interesting.

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