FencerDevLog

joined 1 year ago
 

Hi everybody! Would you like to know how to easily create a screenshot in your game using the Godot Engine, whether it's a 2D or 3D game? In this short video, I'll show you how.

 

Hi everybody! I know I often say "Let's make a quick video about a simple effect" and then I usually end up talking about it for over 20 minutes. But this time I hope I'll finally manage to make a shorter video because today's effect is really easy, as you can see in the background.

 

Hi everyone! I always wanted to create this kind of effect with running lines, but I didn't know how to do it before. Now I finally know, and since it's a relatively simple algorithm, this video won't be extremely long either. Let's start with the tutorial.

 

Hi everyone! This time, I would create a really simple shader that can be quite useful if we need to make a smooth transition from one image to another. I experimented with it a bit while working on a side project. Let's take a look at what such a shader might look like.

 

Would you like to explore the world of game development and embark on the journey of crafting your own computer game?

This hands-on guide provides you with the chance to acquire firsthand experience in harnessing the power of Godot 4 and mastering the art of coding with GDScript. Within its pages, you’ll find step-by-step instructions on how to create an entire game independently using the Godot Engine.

What makes an ebook a more fitting choice for a programming guide compared to a traditional printed book?

An ebook is always up-to-date. I already upgraded all the code snippets to be compatible with Godot 4.2, and I want to keep updating it after every significant release of the Godot Engine.

So, how can you get it?

Please visit Godot 4: From Zero To Full Game for more information and a free sample (50 pages out of 301).

Thank you for reading this. Good luck with your games. 😎

 

Hi everyone! This is the third part of the video, where I explained the possibility of using 3D objects as part of a 2D scene in the Godot Engine. It turned out that the previous part was not entirely ideal because I explained the individual parts of the solution using the finished code of our game, which utilizes our own structure of classes and functions. This time, I am returning to this topic for the last time and will create the puzzle from scratch, as an entirely new project in Godot 4.

 

Hi everybody! In this video, I would like to demonstrate how we can create a simple effect for the background of our space game. It will be a moving star field that we can adjust with various parameters.

 

Hi everyone! This is the second part of the video, where I explained the possibility of using 3D objects as part of a 2D scene in the Godot Engine. And because I received several requests for a continuation that would clarify other aspects of this simple 3D puzzle, that's exactly what this video is about. Let's take a look.

 

Hi everybody! In this video, I would like to create a simple and effective shader that can significantly change the appearance of a selected sprite or even the entire screen. The effect you are seeing now can certainly have many uses, such as disabling a specific UI element or simulating an image in an old newspaper article. Let's do it.

 

Hi everybody! I recorded this video after a few experiments with color changes using a shader on a sprite. Let's take a look at the options we have available.

 

Greetings to all fans of fractals, shaders, and the Godot Engine. Once again, I've prepared one of many algorithms for creating interesting effects that you can add to your game or perhaps use as a live background for a music video. Let's see how it works.

 

Hi everyone! Do you remember the video about detecting edges using the Sobel operator, which we enhanced by using Gaussian blur? One of the drawbacks of Gaussian blur is that it's somewhat computationally intensive, which can pose some performance issues for our game if we want to apply such an effect in real-time. In this video, I will demonstrate a much faster way to blur our sprite or the entire screen.

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